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How involved are your gods?
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<blockquote data-quote="Stormonu" data-source="post: 9322084" data-attributes="member: 52734"><p>In my homebrew of Amberos, the gods are forbidden from direct interference and generally work through clerics. However, legend-wise the gods have sometimes snuck an avatar onto the world for mischievous or selfish reasons. I did have an instance where the PCs were secretly vessels of the good gods who were interested in confronting an evil they suspected was being perpetuated by an evil god. In the finale, the good gods "stepped out" of the PCs to engage the evil god, while the PCs dealt with the evil god's mortal champion. Defeat of a PC would mean the associated deity would be banished from the fight, but if the PCs could overcome the evil champion the associated evil god would be banished. As I recall, it was a pretty epic encounter and the players loved it; while the diety side of the fight was mostly narrated, the PCs actions against the champion had an effect on the bigger fight and effects from one side or the other would bleed into the other fight (there was one moment where the evil champion was getting hammered so called on the evil diety, who empowered the champion with a deadly spell. PC saved against the ensuing attack but still took a LOT of damage, but then they called on their associated diety for help and got the benefit of a Heal to counter the attack - at the cost of the diety being distracted from acting in the other fight).</p><p></p><p>One of the other homebrew campaigns I am working on, the gods have been slain. In a third, the gods secretly walk among the mortals interacting here and there, and may even engage in adventures themselves or with the likes of PCs.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9322084, member: 52734"] In my homebrew of Amberos, the gods are forbidden from direct interference and generally work through clerics. However, legend-wise the gods have sometimes snuck an avatar onto the world for mischievous or selfish reasons. I did have an instance where the PCs were secretly vessels of the good gods who were interested in confronting an evil they suspected was being perpetuated by an evil god. In the finale, the good gods "stepped out" of the PCs to engage the evil god, while the PCs dealt with the evil god's mortal champion. Defeat of a PC would mean the associated deity would be banished from the fight, but if the PCs could overcome the evil champion the associated evil god would be banished. As I recall, it was a pretty epic encounter and the players loved it; while the diety side of the fight was mostly narrated, the PCs actions against the champion had an effect on the bigger fight and effects from one side or the other would bleed into the other fight (there was one moment where the evil champion was getting hammered so called on the evil diety, who empowered the champion with a deadly spell. PC saved against the ensuing attack but still took a LOT of damage, but then they called on their associated diety for help and got the benefit of a Heal to counter the attack - at the cost of the diety being distracted from acting in the other fight). One of the other homebrew campaigns I am working on, the gods have been slain. In a third, the gods secretly walk among the mortals interacting here and there, and may even engage in adventures themselves or with the likes of PCs. [/QUOTE]
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