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How 'Hope' and 'Fear' Work In Critical Role's Daggerheart
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<blockquote data-quote="CapnZapp" data-source="post: 9302159" data-attributes="member: 12731"><p>I mean, the way I see thing thing working is by being open and honest about why the system is used.</p><p></p><p>As part of the unstated social contract or "Gentlemen's agreement" that lies beneath EVERY ttrpg session.</p><p></p><p>I can absolutely see this working if the DM (and the rules themselves) are upfront with: "I reserve the right to add dudes at my whim at any time for any reason. These points are reserved for when balance is best served by adding a counterweight to when you guys use your best powers a wee bit too much."</p><p></p><p>This I can get aboard. Instead of the rules trying to achieve balance by "you can use this power three times a day" or whatever, the rules instead add a mechanical way for there to be more dudes the more you spam that power.</p><p></p><p>At least you avoid the videogamey feel of arbitrary restrictions - "why can I only make an awesome roundhouse kick three times a day?!"</p><p></p><p>But it's important the rules shut down people reading the rules in the other way. The rules need to explicitly state the reason they are there, and to spell out that the GM is free to add dudes over and beyond these meta points for any or no reason whatsoever. <img class="smilie smilie--emoji" loading="lazy" alt="🙂" title="Slightly smiling face :slight_smile:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" data-shortname=":slight_smile:" /><img class="smilie smilie--emoji" loading="lazy" alt="👍" title="Thumbs up :thumbsup:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" data-shortname=":thumbsup:" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9302159, member: 12731"] I mean, the way I see thing thing working is by being open and honest about why the system is used. As part of the unstated social contract or "Gentlemen's agreement" that lies beneath EVERY ttrpg session. I can absolutely see this working if the DM (and the rules themselves) are upfront with: "I reserve the right to add dudes at my whim at any time for any reason. These points are reserved for when balance is best served by adding a counterweight to when you guys use your best powers a wee bit too much." This I can get aboard. Instead of the rules trying to achieve balance by "you can use this power three times a day" or whatever, the rules instead add a mechanical way for there to be more dudes the more you spam that power. At least you avoid the videogamey feel of arbitrary restrictions - "why can I only make an awesome roundhouse kick three times a day?!" But it's important the rules shut down people reading the rules in the other way. The rules need to explicitly state the reason they are there, and to spell out that the GM is free to add dudes over and beyond these meta points for any or no reason whatsoever. 🙂👍 [/QUOTE]
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