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<blockquote data-quote="doctorbadwolf" data-source="post: 7896043" data-attributes="member: 6704184"><p>It’s an interesting mix of “points of light” with “big factions to piss off and/or join”, and encourages swashbuckling adventure and exploring a world full of mysteries where you can’t assume that the bugbear tribe is monstrous or that the elves in that swamp won’t try to eat you.</p><p>It also mixes traditional dnd tropes with more modern dnd stuff like airships and firearms.</p><p></p><p>but what really makes Exandria work is all the little things a player can latch onto, stuff like The Slayer’s Take monster hunter guild, the wizards cabal in Tal’Dorei that I can’t remember the name of, or the fascinating history of places like Whitestone and Vasselheim. </p><p></p><p>We just got a huge drop of player options in the Eberron book. </p><p></p><p>We got The Witcher on Netflix, a Lord of The Rings show coming, Wheel of Time, and more. </p><p>they could do a modern fantasy cross promotion with The Magicians. </p><p>If they’re smart they’ll do a new cartoon by hiring people involved with any of Avatar/Dragon Prince, Steven Universe, She-Ra, Adventure Time, MLP;FIM, etc.</p><p>there is space for cross promotion all over. </p><p>mans doesn't even get into <em>further </em>cross promotion with IPs they’ve already collaborated with. </p><p></p><p>Yeah it is an old idea, but kinda new to 5e (there may be a sentence related to the idea in the dmg). I’ve been doing this since 4e, and argued for it as a player in 2e. The group thought I was trying to powergame, so it was shot down, to much eye rolling from me.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7896043, member: 6704184"] It’s an interesting mix of “points of light” with “big factions to piss off and/or join”, and encourages swashbuckling adventure and exploring a world full of mysteries where you can’t assume that the bugbear tribe is monstrous or that the elves in that swamp won’t try to eat you. It also mixes traditional dnd tropes with more modern dnd stuff like airships and firearms. but what really makes Exandria work is all the little things a player can latch onto, stuff like The Slayer’s Take monster hunter guild, the wizards cabal in Tal’Dorei that I can’t remember the name of, or the fascinating history of places like Whitestone and Vasselheim. We just got a huge drop of player options in the Eberron book. We got The Witcher on Netflix, a Lord of The Rings show coming, Wheel of Time, and more. they could do a modern fantasy cross promotion with The Magicians. If they’re smart they’ll do a new cartoon by hiring people involved with any of Avatar/Dragon Prince, Steven Universe, She-Ra, Adventure Time, MLP;FIM, etc. there is space for cross promotion all over. mans doesn't even get into [I]further [/I]cross promotion with IPs they’ve already collaborated with. Yeah it is an old idea, but kinda new to 5e (there may be a sentence related to the idea in the dmg). I’ve been doing this since 4e, and argued for it as a player in 2e. The group thought I was trying to powergame, so it was shot down, to much eye rolling from me. [/QUOTE]
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