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Guessing as to WotC's VTT plans
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8859335" data-attributes="member: 6845520"><p>There's a lot of unknowns here.</p><p></p><p>First, any VTT that outright requires a VR headset is doomed to failure until said headsets are actually affordable (less than $100 and does NOT require an additional gaming system/pc on top of it) for the mainstream. </p><p></p><p>Assuming their "3D VTT isn't Referring to VR, then the next big question is how much will it cost and how will it be monetized? Also how will it work with preexisting assets from other sources? Unless I can take a generic JPG or PNG and convert it to an asset that works you're not going to convince me their VTT is worth my while. And honestly the cost matters too. I refuse to use Roll20 or Foundry for the high price tag both have, though out of the two I prefer the one WITHOUT a subscription fee. </p><p></p><p>Frankly I'm old school and have no desire to play d&d online. Period. Not when I can use a play mat and minis. I've begrudgingly accepted that streaming online or using a bare bones VTT is near a requirement atm due to covid, but I use an older VTT that's completely opensource by choice: Maptools. </p><p></p><p>Additionally, I've frankly found both the roll20 and foundry communities to be filled with a bunch of min maxing optimizing power gamers that I frankly would never want NEAR my table. I realize milage may vary here but that has been my experience and it's turned me off of them permanently, especially when combined with the fact that I don't ever want to spend a single dime on a VTT to begin with if I can help it, mainly because I've already invested hundreds/thousands of dollars into physical stuff already. I'd much rather spend my money figuring out how to buy and rig up an actual streaming video camera to use online in a heartbeat. But to be fair I realize my opinions here may not be the majority.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8859335, member: 6845520"] There's a lot of unknowns here. First, any VTT that outright requires a VR headset is doomed to failure until said headsets are actually affordable (less than $100 and does NOT require an additional gaming system/pc on top of it) for the mainstream. Assuming their "3D VTT isn't Referring to VR, then the next big question is how much will it cost and how will it be monetized? Also how will it work with preexisting assets from other sources? Unless I can take a generic JPG or PNG and convert it to an asset that works you're not going to convince me their VTT is worth my while. And honestly the cost matters too. I refuse to use Roll20 or Foundry for the high price tag both have, though out of the two I prefer the one WITHOUT a subscription fee. Frankly I'm old school and have no desire to play d&d online. Period. Not when I can use a play mat and minis. I've begrudgingly accepted that streaming online or using a bare bones VTT is near a requirement atm due to covid, but I use an older VTT that's completely opensource by choice: Maptools. Additionally, I've frankly found both the roll20 and foundry communities to be filled with a bunch of min maxing optimizing power gamers that I frankly would never want NEAR my table. I realize milage may vary here but that has been my experience and it's turned me off of them permanently, especially when combined with the fact that I don't ever want to spend a single dime on a VTT to begin with if I can help it, mainly because I've already invested hundreds/thousands of dollars into physical stuff already. I'd much rather spend my money figuring out how to buy and rig up an actual streaming video camera to use online in a heartbeat. But to be fair I realize my opinions here may not be the majority. [/QUOTE]
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