seregil
First Post
Not long ago, I started my first Pathfinder campaign set in the Basic Dnd setting of Mystara. I needed something different from 4e because, frankly, I did not like it. I kept my 4e camping going and started up a second campaign, this time using PF.
The PF rules and feel finally gave me the push to do what I have been wanting to do for at least a year: kill my 4e campaign and switch to PF for it too.
Therefore, in the new year, I will be starting a new campaign after 2.5 years of 4E. After long reflection, I decided to use Forgotten Realms, but the 1e edition, before FR went berserk and had a demi-god on every street corner.
In this setting, Elminster is just another wizard. Powerful, sure, but that's it. I will then ignore the FR timeline and forge my own.
I got my hands on the FRCS, FR1 Waterdeep and the North and FR5 The Savage Frontier. I went through them, noting any story hook I could find and I am going to try running a sand-box game if I can.
The question has come up about the other books in the PF series. I have all the books, but beyond the Core rulebook for PF, is there any balance issues in the other books?
Advanced Player's guide looks real solid, but advanced race guide has me worried and the Combat / Magic book seem ok.
Anybody have any advice on the use of these books? Is there any spectacular loopholes in the rules that ruin game balance in them?
Thanks!
The PF rules and feel finally gave me the push to do what I have been wanting to do for at least a year: kill my 4e campaign and switch to PF for it too.
Therefore, in the new year, I will be starting a new campaign after 2.5 years of 4E. After long reflection, I decided to use Forgotten Realms, but the 1e edition, before FR went berserk and had a demi-god on every street corner.
In this setting, Elminster is just another wizard. Powerful, sure, but that's it. I will then ignore the FR timeline and forge my own.
I got my hands on the FRCS, FR1 Waterdeep and the North and FR5 The Savage Frontier. I went through them, noting any story hook I could find and I am going to try running a sand-box game if I can.
The question has come up about the other books in the PF series. I have all the books, but beyond the Core rulebook for PF, is there any balance issues in the other books?
Advanced Player's guide looks real solid, but advanced race guide has me worried and the Combat / Magic book seem ok.
Anybody have any advice on the use of these books? Is there any spectacular loopholes in the rules that ruin game balance in them?
Thanks!