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Goblin Barbarian
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<blockquote data-quote="Kobold Stew" data-source="post: 8412323" data-attributes="member: 23484"><p>Do it! As long as the DM is open to you playing a goblin, a Gobarbarian should work fine. Here are some thoughts:</p><p></p><p>Goblin:</p><ul> <li data-xf-list-type="ul">+2 Dex and +1 con are both useful, but you'll still want to put a high score into strength. Perhaps post-tasha you could swap one of the bonuses for strength, but you really don't need to, as both of these stats benefit your unarmoured defense. A 16 Str Barb at level 5 is totally playable (e.g. initial 14+2 from ASI).</li> <li data-xf-list-type="ul">The biggest benefit of the race is Nimble Escape, which gives you a Disengage (or Hide for your bonus action. Make class choices that play into that. The Disengage will work well with Rage (but, e.g., it would conflict with the Eagle totem spirit.</li> </ul><p></p><p>Barb:</p><ul> <li data-xf-list-type="ul">Ancestral guardian should work well, and the spectral goblns chasing you around is fun. It works well with a quick/disengaging fighter because you draw fire from your opponents, but if you've got away you also use up their movement chasing you.</li> <li data-xf-list-type="ul">A shield build makes sense for any "sticky" melee build.</li> <li data-xf-list-type="ul">For fun, I would pick something other than a longsword (morningstar or war pick are equally effective with this build, and get used a lot less often).</li> </ul><p></p><p>Hope this helps!</p><p></p><p>EDIT: If you are allowed feats, Dual wielder works pretty well: you get an AC bonus instead of a shield, and can have two war picks!</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8412323, member: 23484"] Do it! As long as the DM is open to you playing a goblin, a Gobarbarian should work fine. Here are some thoughts: Goblin: [LIST] [*]+2 Dex and +1 con are both useful, but you'll still want to put a high score into strength. Perhaps post-tasha you could swap one of the bonuses for strength, but you really don't need to, as both of these stats benefit your unarmoured defense. A 16 Str Barb at level 5 is totally playable (e.g. initial 14+2 from ASI). [*]The biggest benefit of the race is Nimble Escape, which gives you a Disengage (or Hide for your bonus action. Make class choices that play into that. The Disengage will work well with Rage (but, e.g., it would conflict with the Eagle totem spirit. [/LIST] Barb: [LIST] [*]Ancestral guardian should work well, and the spectral goblns chasing you around is fun. It works well with a quick/disengaging fighter because you draw fire from your opponents, but if you've got away you also use up their movement chasing you. [*]A shield build makes sense for any "sticky" melee build. [*]For fun, I would pick something other than a longsword (morningstar or war pick are equally effective with this build, and get used a lot less often). [/LIST] Hope this helps! EDIT: If you are allowed feats, Dual wielder works pretty well: you get an AC bonus instead of a shield, and can have two war picks! [/QUOTE]
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