Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Giving an AD&D feel to 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8243918" data-attributes="member: 93670"><p>I think you responded to the wrong post given the level of selective reinterpretation in it given that you are </p><p>A: referring to a problem the old rule <em>could</em> have after ignoring the advice the rule itself includes in support of the replacement that makes that problem <em>worse</em>. </p><p>B: it looks like you missed <a href="https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241002" target="_blank">how the rule came up</a> because as a combo of mechanics in +2/-2 & the various bonus types that would encourage players to get creative and describe the kinds of things they were trying to do display orders of magnitude greater efficacy than just (dis)advantage on an objective level as soon as a second player pipes up with words to the effect of "while he's doing that I want to do [<em>this specific]</em> other thing to help"</p><p></p><p>If you need to remove or ignore the words "(doing so is not really a good idea, since it slows down play)"immediately following that bolded bit along with all of the advice on using that part of the rule along with all of the advice on stacking different kinds of bonuses to make the case for 5e's oversimplification your starting off on shaky ground. the whole "avoids endless arguments" is a problem even worse with 5e's single (dis)advantage alone plus whatever the gm homebrews to finish the job for wotc creates that exact situation by forcing the GM to rule if some player action counts or not <em><u>and </u></em>if the GM's homebrew attempt to fill the rules void is good enough for <em>this</em> edge case</p><p></p><p></p><p>Calling a pair tightly linked simple rules that provided a loose structural framework for making generalized calls & inferences based on hypothetical player/npc attempts to interact with the world in ways that logically put things in their (dis)favor does not make them "infinite tightly focused rules"is more than a slight misrepresentation. Simply <em>removing</em> the rules framework that supported players doing things to mechanically assist/hinder an action<em> (ie roleplaying)</em> in ways covered by a simple rule framework with the intent of stacking the odds mechanically in their favor does not create a situation that is "infinitely less of a headache", it deems that whole activity badwrongfun & removes it from the game. </p><p></p><p>Topping that all off by referring to less than a page of stuff in a 23 page chapter called "Using the Rules" as "hundreds of pages of specific rules" is not exactly on the same plane as reality of what those words are defined or even generally accepted as meaning either. It's not like the pair wouldn't fit right into 5e dmg ch9"dungeon master's workshop" as the odd man out rule that actually works well without needing contrived situations like "campaigns with few or no healers" or some of the more egregious examples in ch9</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8243918, member: 93670"] I think you responded to the wrong post given the level of selective reinterpretation in it given that you are A: referring to a problem the old rule [I]could[/I] have after ignoring the advice the rule itself includes in support of the replacement that makes that problem [I]worse[/I]. B: it looks like you missed [URL='https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241002']how the rule came up[/URL] because as a combo of mechanics in +2/-2 & the various bonus types that would encourage players to get creative and describe the kinds of things they were trying to do display orders of magnitude greater efficacy than just (dis)advantage on an objective level as soon as a second player pipes up with words to the effect of "while he's doing that I want to do [[I]this specific][/I] other thing to help" If you need to remove or ignore the words "(doing so is not really a good idea, since it slows down play)"immediately following that bolded bit along with all of the advice on using that part of the rule along with all of the advice on stacking different kinds of bonuses to make the case for 5e's oversimplification your starting off on shaky ground. the whole "avoids endless arguments" is a problem even worse with 5e's single (dis)advantage alone plus whatever the gm homebrews to finish the job for wotc creates that exact situation by forcing the GM to rule if some player action counts or not [I][U]and [/U][/I]if the GM's homebrew attempt to fill the rules void is good enough for [I]this[/I] edge case Calling a pair tightly linked simple rules that provided a loose structural framework for making generalized calls & inferences based on hypothetical player/npc attempts to interact with the world in ways that logically put things in their (dis)favor does not make them "infinite tightly focused rules"is more than a slight misrepresentation. Simply [I]removing[/I] the rules framework that supported players doing things to mechanically assist/hinder an action[I] (ie roleplaying)[/I] in ways covered by a simple rule framework with the intent of stacking the odds mechanically in their favor does not create a situation that is "infinitely less of a headache", it deems that whole activity badwrongfun & removes it from the game. Topping that all off by referring to less than a page of stuff in a 23 page chapter called "Using the Rules" as "hundreds of pages of specific rules" is not exactly on the same plane as reality of what those words are defined or even generally accepted as meaning either. It's not like the pair wouldn't fit right into 5e dmg ch9"dungeon master's workshop" as the odd man out rule that actually works well without needing contrived situations like "campaigns with few or no healers" or some of the more egregious examples in ch9 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Giving an AD&D feel to 5e
Top