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<blockquote data-quote="Lanefan" data-source="post: 8243732" data-attributes="member: 29398"><p>A further thought about missed treasure: it can (and does!) also happen that a party find something they know to be magic, bring it back to town and then - be it due to guessing its properties rather than using <em>Identify</em>, or failing to realize just how magical it is, or <em>Identify</em> failing to pull everything - end up selling or trading it for a fraction of its actual worth.</p><p></p><p>An example: a suit of <strong>Leather Armour +1</strong> and a suit of <strong>Leather Armour +0 Fearless</strong> are going to radiate about the same strength of magic when detected. Without <em>Identify</em> (or otherwise somehow tripping over the Fearless property) chances are if no-one in the party wants the Fearless armour they'll sell it as if it was simply basic +1, and thus do themselves out of a big whack o' coin: anything that gives immunity to fear don't come cheap!</p><p></p><p>Edit to add: which leads to another thought as to how to 1e-ify 5e: magic items should almost never just tell you what they do. You have to field-test them (and risk triggering any curses in so doing!), or use <em>Identify</em>. Oh, and the whole attunement idea goes out the window as well, except maybe for artifacts and the like.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8243732, member: 29398"] A further thought about missed treasure: it can (and does!) also happen that a party find something they know to be magic, bring it back to town and then - be it due to guessing its properties rather than using [I]Identify[/I], or failing to realize just how magical it is, or [I]Identify[/I] failing to pull everything - end up selling or trading it for a fraction of its actual worth. An example: a suit of [B]Leather Armour +1[/B] and a suit of [B]Leather Armour +0 Fearless[/B] are going to radiate about the same strength of magic when detected. Without [I]Identify[/I] (or otherwise somehow tripping over the Fearless property) chances are if no-one in the party wants the Fearless armour they'll sell it as if it was simply basic +1, and thus do themselves out of a big whack o' coin: anything that gives immunity to fear don't come cheap! Edit to add: which leads to another thought as to how to 1e-ify 5e: magic items should almost never just tell you what they do. You have to field-test them (and risk triggering any curses in so doing!), or use [I]Identify[/I]. Oh, and the whole attunement idea goes out the window as well, except maybe for artifacts and the like. [/QUOTE]
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