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Gary’s Immersion in Castle El Raja Key: The Four-Way Footsteps
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<blockquote data-quote="Rob Kuntz" data-source="post: 7853828" data-attributes="member: 7015759"><p>It would have been easy to kill you guys off in Castles Greyhawk or El Raja Key. Just put a noise maker on the opposite side of a secret pit trap with spikes... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I really believe that the difference then<>now is the fall of the dungeon crawl due to the rise of the mission adventure and the given that such latter modules, paid and bought for, were to be challenging yet defeatable, with this knowledge being up front and already taken for granted. BitD there were no such guarantees; and it's not that we stacked the cards level wise against the players, but we introduced enough uncertainty in encounters and their levels/tricks to make our players more cautious and circumspect in their long term investigations of our climes.</p></blockquote><p></p>
[QUOTE="Rob Kuntz, post: 7853828, member: 7015759"] It would have been easy to kill you guys off in Castles Greyhawk or El Raja Key. Just put a noise maker on the opposite side of a secret pit trap with spikes... :) I really believe that the difference then<>now is the fall of the dungeon crawl due to the rise of the mission adventure and the given that such latter modules, paid and bought for, were to be challenging yet defeatable, with this knowledge being up front and already taken for granted. BitD there were no such guarantees; and it's not that we stacked the cards level wise against the players, but we introduced enough uncertainty in encounters and their levels/tricks to make our players more cautious and circumspect in their long term investigations of our climes. [/QUOTE]
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Gary’s Immersion in Castle El Raja Key: The Four-Way Footsteps
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