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Gary’s Immersion in Castle El Raja Key: The Four-Way Footsteps
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<blockquote data-quote="Blackmoor_Film" data-source="post: 7852386" data-attributes="member: 6968402"><p>Hey Rob,</p><p></p><p>Awesome story.</p><p></p><p>More and more I am a huge advocate for the original game and methodology. Many years of fiddling with this and that rule, all in order to somehow capture more of the essence of reality?</p><p></p><p>The more rules people fill their heads with the farther they get from the active ingredient such as you describe in this article. It makes me think of games like Cthulu where one has an actual mechanic to define fear. Once you turn experience into mechanical properties you've actually lost the essence. It just vanishes.</p><p></p><p>This immersive experience is something we conjure during play and often banish without knowing it. </p><p></p><p>I love these gotcha events like mysterious footsteps. When I ran Tonisborg at Gary Con last year I had a similar situation arise. My players didn't seem to be feeling the essence of the experience. And I was asking myself - why are they acting like they are in a Walmart, what have I done wrong?</p><p></p><p>Near the end of the session the players found some curtains made of an old dust covered material blocking their way. Out come the ten foot poles to lift the curtains as they advance cautiously. Then one guy decides to examine the material itself. So I say - What seemed to be a dusty fabric is actually old dried skin which is most likely human, you can even see a face sewn into the curtain.</p><p></p><p>The session was video taped and it is at this point that you can hear a player unconsciously react by groaning off screen - GOTCHA!</p><p></p><p>No one had lost hit points, or used anything mechanical. It was just pure interactive immersion.</p><p></p><p>I think everyone who plays is like an addict chasing a high. There is that first time where you are here in the reality and everything you are told to experience is real. Every decision you make has terrifying consequences. You come back for more hoping to get that immersion high again. Whether the moment was somehow magically conjured, or maybe it was hypnosis, you just keep coming back for more.</p><p></p><p>Rob, Thanks for the reminder on how to play it.</p><p></p><p>Also, hope to see you sometime soon. It'd be good to sit and talk face to face.</p></blockquote><p></p>
[QUOTE="Blackmoor_Film, post: 7852386, member: 6968402"] Hey Rob, Awesome story. More and more I am a huge advocate for the original game and methodology. Many years of fiddling with this and that rule, all in order to somehow capture more of the essence of reality? The more rules people fill their heads with the farther they get from the active ingredient such as you describe in this article. It makes me think of games like Cthulu where one has an actual mechanic to define fear. Once you turn experience into mechanical properties you've actually lost the essence. It just vanishes. This immersive experience is something we conjure during play and often banish without knowing it. I love these gotcha events like mysterious footsteps. When I ran Tonisborg at Gary Con last year I had a similar situation arise. My players didn't seem to be feeling the essence of the experience. And I was asking myself - why are they acting like they are in a Walmart, what have I done wrong? Near the end of the session the players found some curtains made of an old dust covered material blocking their way. Out come the ten foot poles to lift the curtains as they advance cautiously. Then one guy decides to examine the material itself. So I say - What seemed to be a dusty fabric is actually old dried skin which is most likely human, you can even see a face sewn into the curtain. The session was video taped and it is at this point that you can hear a player unconsciously react by groaning off screen - GOTCHA! No one had lost hit points, or used anything mechanical. It was just pure interactive immersion. I think everyone who plays is like an addict chasing a high. There is that first time where you are here in the reality and everything you are told to experience is real. Every decision you make has terrifying consequences. You come back for more hoping to get that immersion high again. Whether the moment was somehow magically conjured, or maybe it was hypnosis, you just keep coming back for more. Rob, Thanks for the reminder on how to play it. Also, hope to see you sometime soon. It'd be good to sit and talk face to face. [/QUOTE]
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