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<blockquote data-quote="Fuzzybear" data-source="post: 9098804" data-attributes="member: 6917259"><p><h3>Deception, Part Deux</h3><p>After last week's events, we met up as a group and decided that while not ideal, it was the best use of our time to avoid the mop up work on the skeletons. Without their wall of fire for healing and distance, they would quickly fall to the attacks of the party. After they were mopped up, and with Griiat hidden slightly around the doorframe, the group took a moment to heal up before mopping the floor with the ex-Inquisitor. The elemental got one attack off on Myetharia, Griiat attempted a hold person on Winry as she approached, but it was counterspelled by Jack. As that was already his reaction, Griiat couldn't stop the counterspell and got punched a couple of times and died. Exactly why I was rolling my eyes last week came true as the fight was over very quickly and rather anti-climactically.</p><p></p><p>Taking the time to consider, the party searches through the Dark Pyre room and notices the silhouettes. They are able to discern the weapons they hold as well as their pointed ears, leading them to think that elves were responsible for the actions here. Rev also braves the heat of the room in order to look out the clear wall and finds what they all feared - Ragesian troops, with Shahalesti support, are amassing in the canyon below. Rev even picks out the blonde hair of Shalosha with bodyguards to Myetharia's expected disappointment. Myetharia is worried about confronting her childhood friend again and scared that she may not be that friend anymore to the party. I, however, am looking forward to that discussion quite a bit.</p><p></p><p>Moving deeper in, Clan Millorn reports little of interest down the side wing, so they move into the Emperor's rooms. Noting the scribbled writings of Darius, as well as his wracked body, they begin to piece together meanings. Rev continues searching around and finds the treasure horde while Winry gets some light burglary in on the gem encrusted torches. Honorably splitting the treasure horde with Clan Millorn, who allows the party to pick their share of the items first (just easier if the party gets the things they want), the group ends up with the golden armor, magic sword (I changed to a rapier for Rev), and 2 of the floating diamonds while the rest heads off with Clan Millorn. Winry also begs her way into a small slice of the necromantic cheese, so I get to figure out something fun with that... or just keep it forever mysterious... my choice.</p><p></p><p>Back with Darius, they learn of his full story including the elves that attacked and took the body of Coaltongue and Torch with them. The general consensus in the group now is concern as they feel they are backed into a bad corner with little to no ways out. I would agree that this is one of the problems of this adventure in a way, the lack of continuation into the next, so we will have some fun in the next episode or 2 wrapping things up.</p><p></p><p>As they prepare their escape and go to look back out the window again, a cry for Ernest to quit it gets their attention. They turn to find the halfling before the skeleton of Syana, but the form quickly blurs and they recognize their old nemesis Deception once again. As the dragon forms with Aggression's essence attached to Syana's bones, we end the session with quite the cliffhanger start to a climactic battle.</p><p></p><h4>Changes to the module - </h4><p>Some small changes here. First I had to change the prophesy from Longinus at the start. I never mentioned it then, but I changed the word Deception to Deceit in the prophesy. I knew my players would catch on too quickly if I used the actual word and I didn't want them to jump on it before even going to the castle or they would have been even more paranoid about Clan Millorn than they already were. Secondly, I was going to remove the palanquin entirely from the adventure, but decided too late that I should just leave it in. I was going to have the more dramatic resolution of Shalosha urge them to jump and cast fly on them to escape, but I wasn't sure they would do it. I'm still going to try to once they peer out (or just jump out to escape the dragon, though it sounds like they want to fight straight up), but this way it is not forced. So instead of it being in the Dark Pyre room, I had it as an emergency escape card in the treasure horde. If they don't use it and I don't want to deal with it later, I can always have the card do nothing, or summon a comically small version, something similar in the future.</p><p></p><h4>Next time, Golden Wings Take Flight!</h4></blockquote><p></p>
[QUOTE="Fuzzybear, post: 9098804, member: 6917259"] [HEADING=2]Deception, Part Deux[/HEADING] After last week's events, we met up as a group and decided that while not ideal, it was the best use of our time to avoid the mop up work on the skeletons. Without their wall of fire for healing and distance, they would quickly fall to the attacks of the party. After they were mopped up, and with Griiat hidden slightly around the doorframe, the group took a moment to heal up before mopping the floor with the ex-Inquisitor. The elemental got one attack off on Myetharia, Griiat attempted a hold person on Winry as she approached, but it was counterspelled by Jack. As that was already his reaction, Griiat couldn't stop the counterspell and got punched a couple of times and died. Exactly why I was rolling my eyes last week came true as the fight was over very quickly and rather anti-climactically. Taking the time to consider, the party searches through the Dark Pyre room and notices the silhouettes. They are able to discern the weapons they hold as well as their pointed ears, leading them to think that elves were responsible for the actions here. Rev also braves the heat of the room in order to look out the clear wall and finds what they all feared - Ragesian troops, with Shahalesti support, are amassing in the canyon below. Rev even picks out the blonde hair of Shalosha with bodyguards to Myetharia's expected disappointment. Myetharia is worried about confronting her childhood friend again and scared that she may not be that friend anymore to the party. I, however, am looking forward to that discussion quite a bit. Moving deeper in, Clan Millorn reports little of interest down the side wing, so they move into the Emperor's rooms. Noting the scribbled writings of Darius, as well as his wracked body, they begin to piece together meanings. Rev continues searching around and finds the treasure horde while Winry gets some light burglary in on the gem encrusted torches. Honorably splitting the treasure horde with Clan Millorn, who allows the party to pick their share of the items first (just easier if the party gets the things they want), the group ends up with the golden armor, magic sword (I changed to a rapier for Rev), and 2 of the floating diamonds while the rest heads off with Clan Millorn. Winry also begs her way into a small slice of the necromantic cheese, so I get to figure out something fun with that... or just keep it forever mysterious... my choice. Back with Darius, they learn of his full story including the elves that attacked and took the body of Coaltongue and Torch with them. The general consensus in the group now is concern as they feel they are backed into a bad corner with little to no ways out. I would agree that this is one of the problems of this adventure in a way, the lack of continuation into the next, so we will have some fun in the next episode or 2 wrapping things up. As they prepare their escape and go to look back out the window again, a cry for Ernest to quit it gets their attention. They turn to find the halfling before the skeleton of Syana, but the form quickly blurs and they recognize their old nemesis Deception once again. As the dragon forms with Aggression's essence attached to Syana's bones, we end the session with quite the cliffhanger start to a climactic battle. [HEADING=3]Changes to the module - [/HEADING] Some small changes here. First I had to change the prophesy from Longinus at the start. I never mentioned it then, but I changed the word Deception to Deceit in the prophesy. I knew my players would catch on too quickly if I used the actual word and I didn't want them to jump on it before even going to the castle or they would have been even more paranoid about Clan Millorn than they already were. Secondly, I was going to remove the palanquin entirely from the adventure, but decided too late that I should just leave it in. I was going to have the more dramatic resolution of Shalosha urge them to jump and cast fly on them to escape, but I wasn't sure they would do it. I'm still going to try to once they peer out (or just jump out to escape the dragon, though it sounds like they want to fight straight up), but this way it is not forced. So instead of it being in the Dark Pyre room, I had it as an emergency escape card in the treasure horde. If they don't use it and I don't want to deal with it later, I can always have the card do nothing, or summon a comically small version, something similar in the future. [HEADING=3]Next time, Golden Wings Take Flight![/HEADING] [/QUOTE]
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