It's been a little while since I last posted in this thread. I've since run "Masterwork Imbroglio" and "Axe from the Grave", so that makes three Golden Vault adventures in a row. I placed the former in Fairhaven and Lathleer in Aundair and the latter in northern Breland near Starilaskur and Lake Brey.
Tonight we started on "The Last Word" (adventure 6 from the Oracle of War series). I am running it as a standalone adventure. I had the half-elf assassins on the overnight lightning rail be in the employ of Prisoner 13, who has since discovered that the ledger the PCs gave her was a forgery full of false information. The assassins were taken alive, so the PCs could interrogate them, but they weren't able to reveal their employer. The PCs left them in the care of the Orien guards, so they didn't search them, otherwise they might have found the assassins' mindlink tattoos and may have recognized them as being similar to that tattoos all over Prisoner 13. Maybe next time!
(I expect that these two assassins will let their employer know that the party is tough and will recommend that she send a larger force after them next time.)
We finished this session with the PCs determining how they were going to get on board the ship for the armistice ball. The wild magic barbarian is a Cyran war veteran, so she will be able to attend the ball openly. The artificer forged a scroll of pedigree, which he will attempt to use to trick his way on board. The vengeance paladin and the shadow monk are going to use their respective short range teleportation abilities after the ball has started. The ranger is going swim / spider walk up the side of the ship during the day, use her nature's mantle cloak to hide, and then change into her Katniss Everdeen black dress with illusory flames and pretend like she's meant to be there. Should be fun!