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<blockquote data-quote="Neonchameleon" data-source="post: 9133426" data-attributes="member: 87792"><p>I couldn't disagree more. In <em>D&D </em> my character's arc is pretty much decided by level 3 for most classes unless I'm multiclassing; other than for ASIs (and those in 2014 D&D are minimal choice) I've made almost all the mechanical choices over my character's lifetime. In Masks (and for that matter Apocalypse World) I haven't decided my character's arc. What I've decided is what the pressures are going to be for my character; I don't even know what playbook they are going to end up as. I know Bob the Boxer has anger issues - but have no idea how he will deal with them, whether he'll deal with them and become a zen master, whether he's going to embrace them and become a Hulk, whether he'll just grow up a little and always struggle a bit, whether he's going to start self-harming to psych himself up, or what. I just know the problems are there and we're finding out what the story is.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9133426, member: 87792"] I couldn't disagree more. In [I]D&D [/I] my character's arc is pretty much decided by level 3 for most classes unless I'm multiclassing; other than for ASIs (and those in 2014 D&D are minimal choice) I've made almost all the mechanical choices over my character's lifetime. In Masks (and for that matter Apocalypse World) I haven't decided my character's arc. What I've decided is what the pressures are going to be for my character; I don't even know what playbook they are going to end up as. I know Bob the Boxer has anger issues - but have no idea how he will deal with them, whether he'll deal with them and become a zen master, whether he's going to embrace them and become a Hulk, whether he'll just grow up a little and always struggle a bit, whether he's going to start self-harming to psych himself up, or what. I just know the problems are there and we're finding out what the story is. [/QUOTE]
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