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[Fan Creation WIP] Class; The Exorcist
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<blockquote data-quote="Lackofname" data-source="post: 8000011" data-attributes="member: 87598"><p>So I've always had this class kicking around in the back of my mind, but couldn't get it out of my head today and decided to just throw some words at a page. My 4e books are in storage so all I had to go on was looking at a few Warlock powers as balance, so it looks rough.</p><p></p><p>The concept is a magic-focused ranged divine striker, a divine warlock if you will. I like the idea of the robe-wearing priest casting out demons and ghosts and otherwise having a contest of wills with one enemy. The class's focus is on single-target punishment. Some of it is direct damage, with a dash of controller debuffing--but rather than just throw the usual Immobilize/daze/ongoing, I like the idea of the Exorcist focusing on denying an enemy the use of abilities, resistances, etc (though only the daily does that, besides the Channel Divinity) or punishing the use of those abilities.</p><p></p><p>Mechanics wise, I'm stumped for class abilities beyond the obvious, and fleshing out more powers. There's the obvious "radiant (save as)" and "-2 to" toss around, but I'm looking to flesh them out to give that "The Power of x Compels you to stop the thing!" I can't think of the best way to phrase a power that makes an enemy stop an ongoing attack/effect on an ally (i.e. grabbed, ally on fire) but rather than give the ally a save, I sorta like the idea of making the enemy "drop" it. And while the Channel Divinity abilities are really corner case (they need to have x keyword AND y ability), I love the idea of the effect; wraiths et al forced into solidity is just such a cool thought.</p><p></p><p></p><p><strong>Exorcist</strong></p><p>Divine Striker</p><p></p><p>Pariah: Functions as warlock curse. If your Pariah is reduced to 0 hp, you or an ally within 5 squares gains HP equal to your wisdom bonus.</p><p></p><p>Armor of Faith: You add your Wisdom bonus to AC.</p><p></p><p>Channel Divinity: May use one per encounter</p><p></p><p>Radiant Purge</p><p>Encounter</p><p>Minor Action</p><p>Range: Close Blast 3</p><p>Target: Enemies in area</p><p>Attack: Wisdom vs Will</p><p>Hit: Any enemy of the undead, demon, devil, spirit or shadow keyword take 5 + Wis bonus Radiant damage and lose incorporeal, phasing, and any resistances until the end of their next turn.</p><p></p><p>Cleanse</p><p>Encounter</p><p>Minor Action</p><p>Range: Close burst 5</p><p>Target: 1 Ally</p><p>Effect: If an ally is suffering under an effect with the illusion, charm, mind control, psychic, or necrotic keyword, or is otherwise possessed in some way, they receive an instant saving throw with no penalty for for failure, and may use a healing surge.</p><p></p><p><strong>Powers</strong></p><p>The Guilty's Penance</p><p>At-Will</p><p>Standard Action</p><p>Range 5</p><p>Target: 1 Creature</p><p>Attack: Wisdom vs Will</p><p>Hit: 1d8+Wis psychic damage and target's next saving throw receives a -2.</p><p></p><p>Brightening Star</p><p>At-Will</p><p>Standard Action</p><p>Range 10</p><p>Target: 1 Creature</p><p>Attack: Wisdom vs Reflex</p><p>Hit: 1d8+Wis radiant damage, and the next ally to hit the target adds your Wisdom bonus in radiant damage to their attack.</p><p></p><p>Bind the Wicked</p><p>At-Will</p><p>Standard Action</p><p>Range 5</p><p>Target: 1 Creature</p><p>Attack: Wisdom vs Will</p><p>Hit: 1d8+Wis Radiant damage. The first time the target attacks before your next turn, it takes your Wisdom bonus in Radiant damage.</p><p></p><p>Agony of Light</p><p>Encounter</p><p>Standard Action</p><p>Range 5</p><p>Target: 1 Creature</p><p>Attack Wisdom vs Reflex</p><p>Hit: 2d8+Wis radiant damage and target gains Vulnerability 5 radiant damage (save ends). Your Pariah takes radiant damage equal to your Wis bonus.</p><p></p><p>Kneel in Judgment</p><p>Encounter</p><p>Standard Action</p><p>Close Blast 3</p><p>Target: Enemies in area</p><p>Attack: Wisdom vs Reflex</p><p>Hit 1d10+Wis Psychic damage and pushed 2. If your Pariah is hit, they are knocked prone.</p><p></p><p>Shared Sacrifice</p><p>Encounter</p><p>Reaction</p><p>Trigger: When hit by an attack from an enemy that is not your Pariah.</p><p>Target: Your Pariah</p><p>Attack: Wisdom vs Will</p><p>Hit: Any damage and effects given by the triggering attack are also applied to your Pariah, as though they were the target of the attack.</p><p></p><p>Heretic's Brand</p><p>Level 1 Daily</p><p>Standard Action</p><p>Range 10</p><p>Target 1 creature</p><p>Attack: Wisdom vs Will</p><p>Hit: 2d8+Wis Radiant damage</p><p>Effect: Target is Branded, and can only use At-Will abilities (save ends).</p><p></p><p>Shining Cage of Purgatory</p><p><em>You create a binding circle around the target.</em></p><p>Daily * Reliable</p><p>Standard Action</p><p>Range: Area Burst 1 in 10</p><p>Target: 1 Creature</p><p>Attack: Wisdom vs Reflex</p><p>Hit: 1d8+Wis radiant damage, and the target is in the Cage (save ends). As long as they remain in the effected square, they receive -2 to attacks and grant combat advantage. If they voluntarily leave the square, they take ongoing 5 radiant damage and are dazed (save ends both). The target is immune to forced movement.</p><p></p><p>Ward of Sanctuary</p><p>Level 2 Utility</p><p>Daily</p><p>Standard</p><p>Close Burst 7</p><p></p><p>Effect: For one hour, creatures outside the area cannot see or hear anyone inside the area. Any attack inside the area breaks the illusion.</p><p>Special: Undead are unaffected by the illusion but cannot enter the area.</p><p></p><p>Purifying Flame</p><p>Level 3 Encounter</p><p>Standard</p><p>Range Close blast 3</p><p>Target: Creatures in area</p><p>Attack: Wisdom vs Reflex</p><p>HIt: 2d6+Wis fire damage, and the target loses all resistances until their next turn (including against this attack). If your Pariah is hit, they take -2 to reflex defense until the end of their next turn.</p><p></p><p>Hammer of Conviction</p><p>Level 3 Encounter</p><p>Standard</p><p>Range 5</p><p>Attack: Wisdom vs Will</p><p>Hit: 2d8+Wis Psychic damage, and target receives -2 to Will defense (save ends). If your Pariah, they take additional psychic damage equal to your wis bonus and are slid 2.</p><p></p><p>Dousing Benediction</p><p>Level 5 Daily</p><p>Standard</p><p>Range 5</p><p>Target: 1 Creature</p><p>Attack: Wisdom vs Fortitude</p><p>HIt: 3d8+Wis Radiant damage.</p><p>Miss: Half damage</p><p>Effect: Any ability the target has that recharges or is renewed by some effect is considered expended. On the target's next recharge roll, they must roll twice and take the lowest result.</p><p></p><p>Sense Deception</p><p>Level 6 Utility</p><p>Encounter</p><p>Standard</p><p>Range Close Burst 5</p><p>Target: Creatures in area</p><p></p><p>Effect: For up to 5 minutes, this power allows any to make a perception check to notice the presence of any ongoing charm, illusion, psychic, or shapeshifting effect. This does not reveal the nature of any ongoing effect, or a shapeshifter's true form. In addition, this power grants a +5 to Insight checks to detect lies.</p></blockquote><p></p>
[QUOTE="Lackofname, post: 8000011, member: 87598"] So I've always had this class kicking around in the back of my mind, but couldn't get it out of my head today and decided to just throw some words at a page. My 4e books are in storage so all I had to go on was looking at a few Warlock powers as balance, so it looks rough. The concept is a magic-focused ranged divine striker, a divine warlock if you will. I like the idea of the robe-wearing priest casting out demons and ghosts and otherwise having a contest of wills with one enemy. The class's focus is on single-target punishment. Some of it is direct damage, with a dash of controller debuffing--but rather than just throw the usual Immobilize/daze/ongoing, I like the idea of the Exorcist focusing on denying an enemy the use of abilities, resistances, etc (though only the daily does that, besides the Channel Divinity) or punishing the use of those abilities. Mechanics wise, I'm stumped for class abilities beyond the obvious, and fleshing out more powers. There's the obvious "radiant (save as)" and "-2 to" toss around, but I'm looking to flesh them out to give that "The Power of x Compels you to stop the thing!" I can't think of the best way to phrase a power that makes an enemy stop an ongoing attack/effect on an ally (i.e. grabbed, ally on fire) but rather than give the ally a save, I sorta like the idea of making the enemy "drop" it. And while the Channel Divinity abilities are really corner case (they need to have x keyword AND y ability), I love the idea of the effect; wraiths et al forced into solidity is just such a cool thought. [B]Exorcist[/B] Divine Striker Pariah: Functions as warlock curse. If your Pariah is reduced to 0 hp, you or an ally within 5 squares gains HP equal to your wisdom bonus. Armor of Faith: You add your Wisdom bonus to AC. Channel Divinity: May use one per encounter Radiant Purge Encounter Minor Action Range: Close Blast 3 Target: Enemies in area Attack: Wisdom vs Will Hit: Any enemy of the undead, demon, devil, spirit or shadow keyword take 5 + Wis bonus Radiant damage and lose incorporeal, phasing, and any resistances until the end of their next turn. Cleanse Encounter Minor Action Range: Close burst 5 Target: 1 Ally Effect: If an ally is suffering under an effect with the illusion, charm, mind control, psychic, or necrotic keyword, or is otherwise possessed in some way, they receive an instant saving throw with no penalty for for failure, and may use a healing surge. [B]Powers[/B] The Guilty's Penance At-Will Standard Action Range 5 Target: 1 Creature Attack: Wisdom vs Will Hit: 1d8+Wis psychic damage and target's next saving throw receives a -2. Brightening Star At-Will Standard Action Range 10 Target: 1 Creature Attack: Wisdom vs Reflex Hit: 1d8+Wis radiant damage, and the next ally to hit the target adds your Wisdom bonus in radiant damage to their attack. Bind the Wicked At-Will Standard Action Range 5 Target: 1 Creature Attack: Wisdom vs Will Hit: 1d8+Wis Radiant damage. The first time the target attacks before your next turn, it takes your Wisdom bonus in Radiant damage. Agony of Light Encounter Standard Action Range 5 Target: 1 Creature Attack Wisdom vs Reflex Hit: 2d8+Wis radiant damage and target gains Vulnerability 5 radiant damage (save ends). Your Pariah takes radiant damage equal to your Wis bonus. Kneel in Judgment Encounter Standard Action Close Blast 3 Target: Enemies in area Attack: Wisdom vs Reflex Hit 1d10+Wis Psychic damage and pushed 2. If your Pariah is hit, they are knocked prone. Shared Sacrifice Encounter Reaction Trigger: When hit by an attack from an enemy that is not your Pariah. Target: Your Pariah Attack: Wisdom vs Will Hit: Any damage and effects given by the triggering attack are also applied to your Pariah, as though they were the target of the attack. Heretic's Brand Level 1 Daily Standard Action Range 10 Target 1 creature Attack: Wisdom vs Will Hit: 2d8+Wis Radiant damage Effect: Target is Branded, and can only use At-Will abilities (save ends). Shining Cage of Purgatory [I]You create a binding circle around the target.[/I] Daily * Reliable Standard Action Range: Area Burst 1 in 10 Target: 1 Creature Attack: Wisdom vs Reflex Hit: 1d8+Wis radiant damage, and the target is in the Cage (save ends). As long as they remain in the effected square, they receive -2 to attacks and grant combat advantage. If they voluntarily leave the square, they take ongoing 5 radiant damage and are dazed (save ends both). The target is immune to forced movement. Ward of Sanctuary Level 2 Utility Daily Standard Close Burst 7 Effect: For one hour, creatures outside the area cannot see or hear anyone inside the area. Any attack inside the area breaks the illusion. Special: Undead are unaffected by the illusion but cannot enter the area. Purifying Flame Level 3 Encounter Standard Range Close blast 3 Target: Creatures in area Attack: Wisdom vs Reflex HIt: 2d6+Wis fire damage, and the target loses all resistances until their next turn (including against this attack). If your Pariah is hit, they take -2 to reflex defense until the end of their next turn. Hammer of Conviction Level 3 Encounter Standard Range 5 Attack: Wisdom vs Will Hit: 2d8+Wis Psychic damage, and target receives -2 to Will defense (save ends). If your Pariah, they take additional psychic damage equal to your wis bonus and are slid 2. Dousing Benediction Level 5 Daily Standard Range 5 Target: 1 Creature Attack: Wisdom vs Fortitude HIt: 3d8+Wis Radiant damage. Miss: Half damage Effect: Any ability the target has that recharges or is renewed by some effect is considered expended. On the target's next recharge roll, they must roll twice and take the lowest result. Sense Deception Level 6 Utility Encounter Standard Range Close Burst 5 Target: Creatures in area Effect: For up to 5 minutes, this power allows any to make a perception check to notice the presence of any ongoing charm, illusion, psychic, or shapeshifting effect. This does not reveal the nature of any ongoing effect, or a shapeshifter's true form. In addition, this power grants a +5 to Insight checks to detect lies. [/QUOTE]
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[Fan Creation WIP] Class; The Exorcist
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