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Explorer's Guide to Wildemount
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<blockquote data-quote="Marandahir" data-source="post: 7946282" data-attributes="member: 6803643"><p>If you want a mostly-canon companion to this book, go buy Green Ronin's Tal'Dorei Campaign Guide.</p><p></p><p>Also, Lem23, that book as a Cleric Domain – Blood, and THAT book contains the Monk's Way of the Cobalt Soul (one of the coolest ideas that comes from this setting).</p><p></p><p>Explorer's Guide to Wildemount has just 3 subclasses (in addition to it's massive number of races and subrace options): Echo Knight Fighter, Chronurgy Tradition Wizard, and Graviturgy Tradition Wizard.</p><p></p><p>My favourite additions are the subraces – Pallid Elf, Lotusden Halfling, Draconblood Dragonborn, and Ravenite Dragonborn (the last of which was revised from its appearance in the Tal'Dorei Campaign Guide). My personal setting has a race of Elves that live on the Feywild's Moon a la Princess Kaguya, and the Pallid Elf is perfect statblock for them. I had been trying to shoehorn various Elf subraces into this group but it never quite felt right. Different backstory, but same lunar themes. I could see this race being reused to represent Dusk Elves too, if they ever get a printing.</p><p></p><p>I love the concept of various mostly good factions at war with each other, each infiltrated and undermined and manipulated by independent villainous organizations who have their own motives for going to war. This is a really great setting hook for Wildemount that really differentiates itself from the watchful interbellum peacetime of Eberron and the campaign focus of the week fantasy kitchen sink of the Forgotten Realms, and doesn't really seem to step on either's toes.</p><p></p><p>I especially love that Dark Elves and other classic monster races of the Kryn Dynasty are mostly good, but are undermined by evil infiltrators. This gives the setting great motivation for non-Driz'zt-clone good Drow, and at the same time feels similar and yet VERY different from Eberron's barbaric lands of Eldeen Reaches, Droaam, Shadow Marches, Darguun, Q'Barra, and X'endrik, where these races are never considered part of core civilization but are filled with decent peoples. Instead, we have them united in a faction to shake off the bad reputation, where amongst themselves and in their spheres of influence there IS no bad reputation, but beyond there's still the social stigma.</p><p></p><p>Love it.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 7946282, member: 6803643"] If you want a mostly-canon companion to this book, go buy Green Ronin's Tal'Dorei Campaign Guide. Also, Lem23, that book as a Cleric Domain – Blood, and THAT book contains the Monk's Way of the Cobalt Soul (one of the coolest ideas that comes from this setting). Explorer's Guide to Wildemount has just 3 subclasses (in addition to it's massive number of races and subrace options): Echo Knight Fighter, Chronurgy Tradition Wizard, and Graviturgy Tradition Wizard. My favourite additions are the subraces – Pallid Elf, Lotusden Halfling, Draconblood Dragonborn, and Ravenite Dragonborn (the last of which was revised from its appearance in the Tal'Dorei Campaign Guide). My personal setting has a race of Elves that live on the Feywild's Moon a la Princess Kaguya, and the Pallid Elf is perfect statblock for them. I had been trying to shoehorn various Elf subraces into this group but it never quite felt right. Different backstory, but same lunar themes. I could see this race being reused to represent Dusk Elves too, if they ever get a printing. I love the concept of various mostly good factions at war with each other, each infiltrated and undermined and manipulated by independent villainous organizations who have their own motives for going to war. This is a really great setting hook for Wildemount that really differentiates itself from the watchful interbellum peacetime of Eberron and the campaign focus of the week fantasy kitchen sink of the Forgotten Realms, and doesn't really seem to step on either's toes. I especially love that Dark Elves and other classic monster races of the Kryn Dynasty are mostly good, but are undermined by evil infiltrators. This gives the setting great motivation for non-Driz'zt-clone good Drow, and at the same time feels similar and yet VERY different from Eberron's barbaric lands of Eldeen Reaches, Droaam, Shadow Marches, Darguun, Q'Barra, and X'endrik, where these races are never considered part of core civilization but are filled with decent peoples. Instead, we have them united in a faction to shake off the bad reputation, where amongst themselves and in their spheres of influence there IS no bad reputation, but beyond there's still the social stigma. Love it. [/QUOTE]
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