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Essential PF2 Books and Best Adventure
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<blockquote data-quote="Reynard" data-source="post: 8876408" data-attributes="member: 467"><p>One of my Gaming Resolutions this year is to give Pathfinder 2.0 an honest go. I am curious what folks who are familiar with (and like!) the game think are "essential" materials. besides the Core rulebook and the Bestiary, are books like Advanced Player's Guide and Gamemastery Guide essential for a good experience? What about additional Bestiaries? And if I plan on running an adventer or AP set in Golarion, is the campaign setting a must have?</p><p></p><p>Speaking of adventures: which is the best to get a real feel for PF2? I am not going to commit to a full AP, but I could commit to the first couple volumes. I own both Fall of Plaguestone and the first volume of Abomination Vaults from the last time I was going to do this but then we only played Plaguestone for a couple sessions before my players balked and wanted to go back to 5E.</p><p></p><p>Thanks for your advice and input.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8876408, member: 467"] One of my Gaming Resolutions this year is to give Pathfinder 2.0 an honest go. I am curious what folks who are familiar with (and like!) the game think are "essential" materials. besides the Core rulebook and the Bestiary, are books like Advanced Player's Guide and Gamemastery Guide essential for a good experience? What about additional Bestiaries? And if I plan on running an adventer or AP set in Golarion, is the campaign setting a must have? Speaking of adventures: which is the best to get a real feel for PF2? I am not going to commit to a full AP, but I could commit to the first couple volumes. I own both Fall of Plaguestone and the first volume of Abomination Vaults from the last time I was going to do this but then we only played Plaguestone for a couple sessions before my players balked and wanted to go back to 5E. Thanks for your advice and input. [/QUOTE]
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