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EmeraldBeacon's Burning Sky (online game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8993738" data-attributes="member: 7032019"><p>Planning for the night missions, the team decides to take on the catapults first. Their two stealthiest members sneak from the dwarf-dug tunnel under cover of invisibility, creeping across the snow on foot and by broom, and steadily dismantling key components of the siege weapons. It's a close thing, but ultimately, all three surviving catapults seem suitably sabotaged, and the pair slinks back to the tunnel. They return to camp and take a brief respite.</p><p></p><p>An hour later, they follow the tunnels under the Itneval Wood, arriving at the camp of Kelkin Thravanvost. The presence of a gynosphinx, playfully chasing a field mouse, gives them pause, but doesn't deter their planning. After a bit of deliberation, they decide to sneak around the back of the tent and take out the mage before anyone else can react... but a bit of blindsight and careful inspection reveals the Tiny Hut concealed within said tent. After a Shatterspell Vial is fumbled and lost, they revert to a shock-and-awe tactic: dispel the magic within, and assault quickly. As their new member proves his worth with a blinding flurry of unarmed strikes, the battle is joined... but the sphinx, outraged at the attack on her master, lunges into the fray herself...</p><p></p><p><strong>SESSION NOTES: </strong>They managed to discover the tiny hut without alerting anyone, and never actually entered the tent, so they didn't trip the Alarm spell... then they proceeded to crit-fail the Shatterspell vial, losing it. Plan B involved a direct casting of Dispel Magic, largely eliminating their element of surprise.</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8993738, member: 7032019"] Planning for the night missions, the team decides to take on the catapults first. Their two stealthiest members sneak from the dwarf-dug tunnel under cover of invisibility, creeping across the snow on foot and by broom, and steadily dismantling key components of the siege weapons. It's a close thing, but ultimately, all three surviving catapults seem suitably sabotaged, and the pair slinks back to the tunnel. They return to camp and take a brief respite. An hour later, they follow the tunnels under the Itneval Wood, arriving at the camp of Kelkin Thravanvost. The presence of a gynosphinx, playfully chasing a field mouse, gives them pause, but doesn't deter their planning. After a bit of deliberation, they decide to sneak around the back of the tent and take out the mage before anyone else can react... but a bit of blindsight and careful inspection reveals the Tiny Hut concealed within said tent. After a Shatterspell Vial is fumbled and lost, they revert to a shock-and-awe tactic: dispel the magic within, and assault quickly. As their new member proves his worth with a blinding flurry of unarmed strikes, the battle is joined... but the sphinx, outraged at the attack on her master, lunges into the fray herself... [B]SESSION NOTES: [/B]They managed to discover the tiny hut without alerting anyone, and never actually entered the tent, so they didn't trip the Alarm spell... then they proceeded to crit-fail the Shatterspell vial, losing it. Plan B involved a direct casting of Dispel Magic, largely eliminating their element of surprise. [/QUOTE]
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