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Emeraldbeacon's Burning Sky (live game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8848469" data-attributes="member: 7032019"><p>Seeking ways to pass time in Seaquen, the team splits up to tackle individual goals. While the Aasimar Paladin seeks the advice of Laurabec Adelsburg regarding the unsettling revelation of his apparent destiny, he finds few answers, but perhaps some solace in the fact that he can still choose for himself, what he wants to be. Later, he works among the refugee camps, seeking to aid others in their suffering. The Artificer works on developing some pet projects for the future, while the rogue crashes some courses at the Lyceum, hoping to gain some mystical insights.</p><p></p><p>Meanwhile, the Bard continues to play at the Wayfarer's Theater in preview showings of the grand production. They also concoct a plan, to have their cohorts watch the play, then quietly investigate the office of Guildmistress Sheena Larkins. One day, the Artificer scans for magical wards, finding none; later, the rogue disguises himself and silently slips into her office. He finds little of import, aside from a collection of correspondences entreating the Wayfarers for an alliance in the coming war. After nearly being discovered, he makes a hasty exit via a porthole (thanks to slippers of spider climbing, and some excellent stealth rolls).</p><p></p><p>Other adventures include a cursory tour of the old city, finding a number of collapsed ruins, along with The Royale, a large resort-like complex containing fighting arenas, hot springs bath houses, a casino, and a sprawling tavern. At the encouragement of his companions, the Paladin is encouraged to show his might in the pits, but is more or less cheated out of a win, when a weaselly rogue takes up the challenge, then drops him in a single attack with the thrust of a poisoned dagger. Nursing wounds to both his midsection and his pride, they take their leave.</p><p></p><p>Ultimately, concerned about the continual threats of the swamp, they take a day to proceed westward. The journey is slow but steady, as they look for whatever might be a threat out here. What they find, however, seems at first to be an abandoned city... a notion that is quickly dispelled, as they find buildings with wildly different architectural styles, all empty of any furnishings, with absolutely no city planning, all interspersed with rubble of other structures. Confused, they proceed, only to come across a sight that fills them with dread... a mighty Adult Green Dragon, plucking at the strings of a lute, all while a new structure builds itself only yards away.</p><p></p><p>Approaching cautiously, they ask if the dragon has lost something, for they have heard rumors, and wish to aid the beast if so. The dragon, a mother in mourning, berates them for claiming to be able to do what she could not, but seems to be more in anguish than truly angry. She charges the heroes with bringing their child - an egg, roughly the size of a basketball - and the man who took it, back to her. Fairly confident that it was indeed Nathan Lowduke who committed the crime, they return to Seaquen (while being watched by apparent goblins), to formulate a plan to capture the black market specialist...</p><p></p><p><strong>SESSION NOTES: </strong>Man, the look on their faces when I said the words "adult. green. dragon." was amaaaaazing... The Paladin was incredibly crestfallen at losing another pit fight to someone who essentially alpha-struck him; in retrospect, I prooooobably should have fudged that critical hit from the assassin rogue down to a straight hit, just to give him a <em>chance </em>to unload a full smite.</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8848469, member: 7032019"] Seeking ways to pass time in Seaquen, the team splits up to tackle individual goals. While the Aasimar Paladin seeks the advice of Laurabec Adelsburg regarding the unsettling revelation of his apparent destiny, he finds few answers, but perhaps some solace in the fact that he can still choose for himself, what he wants to be. Later, he works among the refugee camps, seeking to aid others in their suffering. The Artificer works on developing some pet projects for the future, while the rogue crashes some courses at the Lyceum, hoping to gain some mystical insights. Meanwhile, the Bard continues to play at the Wayfarer's Theater in preview showings of the grand production. They also concoct a plan, to have their cohorts watch the play, then quietly investigate the office of Guildmistress Sheena Larkins. One day, the Artificer scans for magical wards, finding none; later, the rogue disguises himself and silently slips into her office. He finds little of import, aside from a collection of correspondences entreating the Wayfarers for an alliance in the coming war. After nearly being discovered, he makes a hasty exit via a porthole (thanks to slippers of spider climbing, and some excellent stealth rolls). Other adventures include a cursory tour of the old city, finding a number of collapsed ruins, along with The Royale, a large resort-like complex containing fighting arenas, hot springs bath houses, a casino, and a sprawling tavern. At the encouragement of his companions, the Paladin is encouraged to show his might in the pits, but is more or less cheated out of a win, when a weaselly rogue takes up the challenge, then drops him in a single attack with the thrust of a poisoned dagger. Nursing wounds to both his midsection and his pride, they take their leave. Ultimately, concerned about the continual threats of the swamp, they take a day to proceed westward. The journey is slow but steady, as they look for whatever might be a threat out here. What they find, however, seems at first to be an abandoned city... a notion that is quickly dispelled, as they find buildings with wildly different architectural styles, all empty of any furnishings, with absolutely no city planning, all interspersed with rubble of other structures. Confused, they proceed, only to come across a sight that fills them with dread... a mighty Adult Green Dragon, plucking at the strings of a lute, all while a new structure builds itself only yards away. Approaching cautiously, they ask if the dragon has lost something, for they have heard rumors, and wish to aid the beast if so. The dragon, a mother in mourning, berates them for claiming to be able to do what she could not, but seems to be more in anguish than truly angry. She charges the heroes with bringing their child - an egg, roughly the size of a basketball - and the man who took it, back to her. Fairly confident that it was indeed Nathan Lowduke who committed the crime, they return to Seaquen (while being watched by apparent goblins), to formulate a plan to capture the black market specialist... [B]SESSION NOTES: [/B]Man, the look on their faces when I said the words "adult. green. dragon." was amaaaaazing... The Paladin was incredibly crestfallen at losing another pit fight to someone who essentially alpha-struck him; in retrospect, I prooooobably should have fudged that critical hit from the assassin rogue down to a straight hit, just to give him a [I]chance [/I]to unload a full smite. [/QUOTE]
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