Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Effect of critical hits on two-weapon powers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Myrhdraak" data-source="post: 8445776" data-attributes="member: 6694190"><p>I think I am on Version 3 of macro implementation of the powers. </p><p><strong>Version 1: </strong>Some players started implementing the attack and damage rolls, etc. for their characters, but far from all. Each one had implemented it a little different</p><p><strong>Version 2:</strong> I streamlined the implementation so it worked the same for all characters, mainly making the output look and feel like the 4th Edition power text. Making it easy for everyone to see and understand each others powers, and speeding up attack and damage rolls.</p><p><strong>Version 3: </strong>More advanced in the sense that the code allow you to select enemies, it checks if you follow the letter of the wording of the power, i.e. making it easier on me as DM to remember each power and how they works (as they players are not always reading the powers as written). It allows two modes of play: online or live. In live mode you still role the dices and feed them into the macro that calculate all bonuses, etc. Visual effects of all spells being used and automatic setting of states on enemies, etc.</p><p><strong>Version 4:</strong> I will now start looking at a Version 4 where I start to also implement the monsters and full full handling of tracking HP, damage, resistance, etc. making it fully automized to a much higher level. Hopefully speeding up play even more, and taking away a lot of the record keeping for me as a DM.</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 8445776, member: 6694190"] I think I am on Version 3 of macro implementation of the powers. [B]Version 1: [/B]Some players started implementing the attack and damage rolls, etc. for their characters, but far from all. Each one had implemented it a little different [B]Version 2:[/B] I streamlined the implementation so it worked the same for all characters, mainly making the output look and feel like the 4th Edition power text. Making it easy for everyone to see and understand each others powers, and speeding up attack and damage rolls. [B]Version 3: [/B]More advanced in the sense that the code allow you to select enemies, it checks if you follow the letter of the wording of the power, i.e. making it easier on me as DM to remember each power and how they works (as they players are not always reading the powers as written). It allows two modes of play: online or live. In live mode you still role the dices and feed them into the macro that calculate all bonuses, etc. Visual effects of all spells being used and automatic setting of states on enemies, etc. [B]Version 4:[/B] I will now start looking at a Version 4 where I start to also implement the monsters and full full handling of tracking HP, damage, resistance, etc. making it fully automized to a much higher level. Hopefully speeding up play even more, and taking away a lot of the record keeping for me as a DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Effect of critical hits on two-weapon powers
Top