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D&D Older Editions
Edition Experience - Did/Do you Play AD&D 2E? How Was/Is It?
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<blockquote data-quote="TwoSix" data-source="post: 7959009" data-attributes="member: 205"><p>I learned how to play from the combination of the SSI Gold Box games and the 2E books, which were my first ever D&D book purchases. I knew a few kids around school who played 1E and even basic D&D (Dwarf is a class? What?), but it always seemed kind of like a weird atavism to me. Why wouldn't you play the newer version?</p><p></p><p>Hearing the formative experiences in this forum of those who started playing earlier really brought home to me how different '90s era roleplay was from the preceding years. Modules were out, I never played in a premade adventure until 5E, and to this day have still never run one. (I'm aware that 2E had it's share of published adventures, but they just always seemed like a sidenote, not really part of the main line.) Making detailed characters with elaborate backstories was in, as was making your own adventure. </p><p></p><p>Playing in very detailed settings (this era was probably the high point of new D&D settings, after all) was very much in. We ran games in Dark Sun, in Planescape, in Birthright, in Ravenloft, and in Al-Qadim. And there was just a constant churn of new books and boxed sets, which made it the whole ecosystem around the game feel very vibrant. (Until it just kind of stopped in 1997, of course.)</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7959009, member: 205"] I learned how to play from the combination of the SSI Gold Box games and the 2E books, which were my first ever D&D book purchases. I knew a few kids around school who played 1E and even basic D&D (Dwarf is a class? What?), but it always seemed kind of like a weird atavism to me. Why wouldn't you play the newer version? Hearing the formative experiences in this forum of those who started playing earlier really brought home to me how different '90s era roleplay was from the preceding years. Modules were out, I never played in a premade adventure until 5E, and to this day have still never run one. (I'm aware that 2E had it's share of published adventures, but they just always seemed like a sidenote, not really part of the main line.) Making detailed characters with elaborate backstories was in, as was making your own adventure. Playing in very detailed settings (this era was probably the high point of new D&D settings, after all) was very much in. We ran games in Dark Sun, in Planescape, in Birthright, in Ravenloft, and in Al-Qadim. And there was just a constant churn of new books and boxed sets, which made it the whole ecosystem around the game feel very vibrant. (Until it just kind of stopped in 1997, of course.) [/QUOTE]
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Edition Experience - Did/Do you Play AD&D 2E? How Was/Is It?
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