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D&D Older Editions
Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9253316" data-attributes="member: 7023840"><p>Found this link in the other resurrected threads ...</p><p></p><p>1e will always be my nostalgic favorite edition of D&D. Don't get me wrong- while I loved knowing all the weird and arcane rules (and how they intersected), I never played with all the rules.</p><p></p><p>Which brings me to another issue that (if I have the time) I might post about. I have noticed that, over the past two decades, 1e has fallen out of favor and B/X (in terms of older editions) has become more popular. I think that there are a few reasons for this- one of them is because I think that B/X has shaken the original "you know, for kids!" stigma that it had when it was originally released. Another is that people truly appreciate the simplicity of the approach that Moldvay (and Cook) took in the design.</p><p></p><p>But behind that is that with the rise of 3e (and indie games), there is an increased emphasis in the hobby on rules <em>qua </em>rules. Whether it's the Oberoni fallacy or the concept of always playing by the rules, I think that when modern players look back at 1e, it becomes difficult to understand. Simply put, 1e was never meant to played completely as written, but was instead a collection of rules and subsystems that were meant to be used as needed- more of a standardized toolkit for gaming than a completely comprehensible ruleset.</p><p></p><p>Finally, while I will continue to joke about High Gygaxian, 1e had the perfect marriage of of form to function; the act of reading and understanding the game introduced you to the idea of something new and mysterious. It was impossible to delve into the baroque and contradictory language of Gygax without starting to feel the stirrings of something greater just waiting for you. The language invited you not just to play, but also to create.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9253316, member: 7023840"] Found this link in the other resurrected threads ... 1e will always be my nostalgic favorite edition of D&D. Don't get me wrong- while I loved knowing all the weird and arcane rules (and how they intersected), I never played with all the rules. Which brings me to another issue that (if I have the time) I might post about. I have noticed that, over the past two decades, 1e has fallen out of favor and B/X (in terms of older editions) has become more popular. I think that there are a few reasons for this- one of them is because I think that B/X has shaken the original "you know, for kids!" stigma that it had when it was originally released. Another is that people truly appreciate the simplicity of the approach that Moldvay (and Cook) took in the design. But behind that is that with the rise of 3e (and indie games), there is an increased emphasis in the hobby on rules [I]qua [/I]rules. Whether it's the Oberoni fallacy or the concept of always playing by the rules, I think that when modern players look back at 1e, it becomes difficult to understand. Simply put, 1e was never meant to played completely as written, but was instead a collection of rules and subsystems that were meant to be used as needed- more of a standardized toolkit for gaming than a completely comprehensible ruleset. Finally, while I will continue to joke about High Gygaxian, 1e had the perfect marriage of of form to function; the act of reading and understanding the game introduced you to the idea of something new and mysterious. It was impossible to delve into the baroque and contradictory language of Gygax without starting to feel the stirrings of something greater just waiting for you. The language invited you not just to play, but also to create. [/QUOTE]
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