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Dystopian TTRPG Oceania 2084 - on Kickstarter
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<blockquote data-quote="Jocher symbolic systems" data-source="post: 9327955" data-attributes="member: 7024919"><p><strong>On the thoughts behind creating Oceania 2084:</strong></p><p></p><p>I felt like I should share some thoughts I've had during the development of Oceania 2084. This game is in a few ways a "serious game", in the same way, that Dostoevsky's books are serious. It is not a "fun" game. It is a meaningful game. It is an engaging game. It is meant to bring up heavy topics, it is meant to do so not in an exploitative manner but as a possible catalyst for further and deeper thinking about those topics. </p><p></p><p>The game makes game design decisions based on this serious fundament. It has a few design choices that are perhaps counterintuitive if you want to make something that is easily marketable. It steps out of the norms of how roleplaying games usually are expected to work. It trusts the players. It trusts you to play the game according to the rules. It trusts you to be honest and open to exploring your vulnerability and your thoughts through the movements of the system. </p><p></p><p>For me creating this game is just another way of struggling against oppression. It is one act of defiance. This game is my note to the future of resistance. </p><p></p><p>I have written a few times that the game is anti-authoritarian. How? Well, even though the game is creating stories that can be felt as a series of personal failures and the downfall of a resistance movement (even before it gets going), it is actually about not giving up. It is about resisting oppression because it is the right thing to do. Not because it is a winnable fight. Because the fight against oppression is a neverending quest, it will never end. So fighting against it is paramount, or we will be thrust into an even worse and less livable reality. </p><p></p><p>The campaign has now been 30% backed and we are already halfway through the 30 days. The game is a collaborative storytelling experience, with one player playing as the other player's clear antagonist. it is an emotional game, it is a philosophical game, and it is in many ways a serious game. It is a game about resistance to an authoritarian world.</p><p></p><p>Help me spread the word, share the link, record actual plays, and discuss it with your friends. I rely on word-by-mouth since I do not have any budget for marketing. I hope to have you on board with this act of resistance!</p></blockquote><p></p>
[QUOTE="Jocher symbolic systems, post: 9327955, member: 7024919"] [B]On the thoughts behind creating Oceania 2084:[/B] I felt like I should share some thoughts I've had during the development of Oceania 2084. This game is in a few ways a "serious game", in the same way, that Dostoevsky's books are serious. It is not a "fun" game. It is a meaningful game. It is an engaging game. It is meant to bring up heavy topics, it is meant to do so not in an exploitative manner but as a possible catalyst for further and deeper thinking about those topics. The game makes game design decisions based on this serious fundament. It has a few design choices that are perhaps counterintuitive if you want to make something that is easily marketable. It steps out of the norms of how roleplaying games usually are expected to work. It trusts the players. It trusts you to play the game according to the rules. It trusts you to be honest and open to exploring your vulnerability and your thoughts through the movements of the system. For me creating this game is just another way of struggling against oppression. It is one act of defiance. This game is my note to the future of resistance. I have written a few times that the game is anti-authoritarian. How? Well, even though the game is creating stories that can be felt as a series of personal failures and the downfall of a resistance movement (even before it gets going), it is actually about not giving up. It is about resisting oppression because it is the right thing to do. Not because it is a winnable fight. Because the fight against oppression is a neverending quest, it will never end. So fighting against it is paramount, or we will be thrust into an even worse and less livable reality. The campaign has now been 30% backed and we are already halfway through the 30 days. The game is a collaborative storytelling experience, with one player playing as the other player's clear antagonist. it is an emotional game, it is a philosophical game, and it is in many ways a serious game. It is a game about resistance to an authoritarian world. Help me spread the word, share the link, record actual plays, and discuss it with your friends. I rely on word-by-mouth since I do not have any budget for marketing. I hope to have you on board with this act of resistance! [/QUOTE]
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