Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Dunamancy from Wildemount
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gyor" data-source="post: 7898173" data-attributes="member: 6670153"><p>Well first one has to break down settings in to two sets of categories. </p><p></p><p> First set is Living Setting which advance in time and change like FR and Startrek vs Inanimate Settings that don't advance in time and get tweeked at most, like Eberron or Golarion. </p><p></p><p> Then their are Temporally Morphic Settings vs Temporally Static Settings. In Temporally Morphic Settings or TMS for short, like Star Trek, Stargate, or Dr. Who, constant time travel means the past is always changing, which changes the present, which changes the future which changes time travellers who change the past and the cycle continues. </p><p></p><p> Temporally Static Settings or TSS for short have little or no time travel or history changing incursions from other universes ect..., so casuality doesn't become out of wack, and they have a consistent History. TSS settings are much less forgiving setting canon wise because they can't blame inconsistances or retcons on time travel and other reality bending hyjinks, where as such paradoxes are internally consistent with the nature of TMS settings. </p><p></p><p> Now also remember that gaming at a table is not the only way to enjoy settings, I brought Eberron: RftLW but haven't played an Eberron game, I just enjoyed reading it. As a Inanimate TSS apart of my ability to immerse myself in the setting is it's consistency and to have that it has to have an official canon. </p><p></p><p> Another example are realm sages who enjoy discussing realms lore and reading FR novels and debating the setting. Many value and enjoy sych duscussions and it enhances their immersion. You can only really do that if there is an official canon. </p><p></p><p> Having an official canon for a TMS is also important for simular reasons, but its embedded warping of casuality as a canon attribute of these settings makes said canon more forgiving or mistakes and other assorted paradoxes.</p></blockquote><p></p>
[QUOTE="gyor, post: 7898173, member: 6670153"] Well first one has to break down settings in to two sets of categories. First set is Living Setting which advance in time and change like FR and Startrek vs Inanimate Settings that don't advance in time and get tweeked at most, like Eberron or Golarion. Then their are Temporally Morphic Settings vs Temporally Static Settings. In Temporally Morphic Settings or TMS for short, like Star Trek, Stargate, or Dr. Who, constant time travel means the past is always changing, which changes the present, which changes the future which changes time travellers who change the past and the cycle continues. Temporally Static Settings or TSS for short have little or no time travel or history changing incursions from other universes ect..., so casuality doesn't become out of wack, and they have a consistent History. TSS settings are much less forgiving setting canon wise because they can't blame inconsistances or retcons on time travel and other reality bending hyjinks, where as such paradoxes are internally consistent with the nature of TMS settings. Now also remember that gaming at a table is not the only way to enjoy settings, I brought Eberron: RftLW but haven't played an Eberron game, I just enjoyed reading it. As a Inanimate TSS apart of my ability to immerse myself in the setting is it's consistency and to have that it has to have an official canon. Another example are realm sages who enjoy discussing realms lore and reading FR novels and debating the setting. Many value and enjoy sych duscussions and it enhances their immersion. You can only really do that if there is an official canon. Having an official canon for a TMS is also important for simular reasons, but its embedded warping of casuality as a canon attribute of these settings makes said canon more forgiving or mistakes and other assorted paradoxes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dunamancy from Wildemount
Top