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Dragonlance Adventure & Prelude Details Revealed
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<blockquote data-quote="Remathilis" data-source="post: 8842362" data-attributes="member: 7635"><p>You're not winning points with me by mentioning Dark Sun, but I'll bite.</p><p></p><p>Dragonlance isn't just about archetypes, it's about organizations. The Mages of High Sorcery aren't a type of magic like a preserver or defiler, it's a complex world-spanning organization that requires you to join them or not practice magic. All the arcane magic archetypes you can think of end up funneled into guild mage or renegade. To pull a different example; in Star Wars you have the main two types of Force users (Jedi or Sith) both you also have Force Adepts, Night Witches, etc. If every Force user had to be a Jedi or sith, it would be pretty boring. </p><p></p><p>Which is why Dragonlance feels small. You're either a robe wearer or a criminal. The only religion that matters is the true Gods. I guess warriors get a little more options (barbarian, knight, soldier, etc) and has there ever been anything involving criminal organizations in Krynn? Any major guilds or syndicates? It seems like 99% of all crime are done by kender for non-evil reasons. I do profess ignorance here, but I've never heard about any rogue related in Dragonlance but handlers, the non-thief way of having thief skills. </p><p></p><p>You can be a gladiator in Dark Sun, but you can have dozens of other origins for your warrior and it's not like the Gladiator Union will force you to join or stop fighting.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8842362, member: 7635"] You're not winning points with me by mentioning Dark Sun, but I'll bite. Dragonlance isn't just about archetypes, it's about organizations. The Mages of High Sorcery aren't a type of magic like a preserver or defiler, it's a complex world-spanning organization that requires you to join them or not practice magic. All the arcane magic archetypes you can think of end up funneled into guild mage or renegade. To pull a different example; in Star Wars you have the main two types of Force users (Jedi or Sith) both you also have Force Adepts, Night Witches, etc. If every Force user had to be a Jedi or sith, it would be pretty boring. Which is why Dragonlance feels small. You're either a robe wearer or a criminal. The only religion that matters is the true Gods. I guess warriors get a little more options (barbarian, knight, soldier, etc) and has there ever been anything involving criminal organizations in Krynn? Any major guilds or syndicates? It seems like 99% of all crime are done by kender for non-evil reasons. I do profess ignorance here, but I've never heard about any rogue related in Dragonlance but handlers, the non-thief way of having thief skills. You can be a gladiator in Dark Sun, but you can have dozens of other origins for your warrior and it's not like the Gladiator Union will force you to join or stop fighting. [/QUOTE]
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