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Dragon Reflections #51
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<blockquote data-quote="M.T. Black" data-source="post: 8446394" data-attributes="member: 6782171"><p><strong>Dragon Publishing</strong> released <strong>Dragon </strong>issue 51 in July 1981. It is 100 pages long and has a cover price of $3.00. In this issue, we have rules for paladins, the winged folk race, and lots of <strong>Traveller</strong>!</p><p></p><p style="text-align: center">[ATTACH=full]146089[/ATTACH]</p><p></p><p>Editor Kim Mohan kicks off the issue with a sort of apology. Just after they finished putting together this month's magazine, they received the latest issue of <strong>The Space Gamer</strong> and discovered that it was <em>also </em>doing a big <strong>Traveller </strong>special. So Mohan wants to assure folks that<strong> Dragon Publishing</strong> isn't just copying its rivals! There are seven <strong>Traveller </strong>articles in all here, and we'll look at each one.</p><p></p><p>"Make your own aliens" by Roger E. Moore contains a stack of alien generation tables. They are good, though I would have liked a more extensive selection of special abilities. "Plotting a course for choosy players" by Jeff Swycaffer is a variant character generation system that gives players more choice over skill selection. Designer Marc Miller has a tongue-in-cheek article called "The Miller Milk Bottle," which describes the use of milk bottles in the <strong>Traveller </strong>universe. Finally, we have <em>four </em>pieces by Paul Montgomery Crabaugh. "New ideas for old ships" is a set of ship customization tables. "In defense of computers" justifies the high cost of computers in the game. "Planet parameters" gives additional stats for new planets. And finally, "Masers & Cameras" are two new fit-out options for your ship.</p><p></p><p>This month's special attraction is a Tom Wham game called <strong>Search for the Emperor's Treasure</strong>. The art is fun, and the game seems fondly remembered by many people. I like the game board as well!</p><p></p><p>We have a lot of other features in this packed issue. "The Winged Folk" by William Lenox presents a new demi-human race, and it is well-executed with lots of great detail. New playable races were rare in the pages of <strong>Dragon</strong>, perhaps because Gygax explicitly discouraged them. Lenox appears to have done little else in the field of RPGs.</p><p></p><p>"The Worshippers of Ratar" is a new cult for <strong>RuneQuest</strong>, written by Eric Robinson. Meanwhile, "A new breed of bug" by Ben Crowell provides an additional type of unit for <strong>Metagaming's Chitin</strong>.</p><p></p><p>"It's not easy being good" by Roger E. Moore and "Thou shalt play this way" by Robert J. Bezold are both articles prescribing limits around the behavior of paladins. I remember that these articles profoundly influenced my game when I first read them, especially Moore's contention that paladins would not associate with evil characters. It so happened that our lawful good paladin, Elric, was good pals with Zyx, the party's chaotic evil magic-user. I told the players something had to change, and Elric sadly got the chop. As we all know, paladins no longer need to be lawful good in the modern game!</p><p></p><p>The final feature, "A part of the game" by Darrell Schweitzer, is a piece of atmospheric, though rather ponderous, fiction. Schweitzer was (and is) a prolific author of speculative fiction.</p><p></p><p>On to the regular columns! Glen Rahman brings us another edition of "Minarian Legends," this time describing the story of Schardenzar, a young man who overcame many misfortunes to achieve immortal fame. And in "Leoumnd's Tiny Hut," Len Lakofka presents a flavorful system for zero-level characters; is this the first such system published for <strong>Dungeons & Dragons</strong>?</p><p></p><p>"The Electric Eye" by Mark Herro returns, this time with a survey asking what readers would like to see in future columns--surely not a good sign! Meanwhile, "The Rasmussen Files" presents a series of college courses and other training that <strong>Top Secret</strong> agents can undertake to increase their skills.</p><p></p><p>"Dragon's Bestiary" describes two new monsters for <strong>D&D</strong>. We have the troll-like <em>Dark Dweller </em>by Mark Cummings and the <em>Piranha Bat</em> by David Dougher. I wish they'd provided art for the latter!</p><p></p><p>"Dragon's Augury" reviews four science fiction games this month. First, <strong>Triplanetary </strong>by <strong>GDW </strong>is "marvellously well-conceived," while<strong> Traders & Gunboats</strong>, also by <strong>GDW</strong>, is "an interesting and useful supplement for <strong>Traveller</strong>." We also have <strong>Ley Sector</strong> by <strong>Judges Guild</strong>, which contains "imaginative encounter charts." Finally, <strong>Tethys </strong>and <strong>Fenris </strong>by <strong>FASA </strong>are "good candidates" for <strong>Traveller </strong>referees looking for new ship designs.</p><p></p><p>Susan Collins painted this month's striking cover. Interior artist credits include Kenneth Rahman, Gail Gierahn, Phil Foglio, Roger Raupp, Mason Jones, Todd Lockwood, Tom Mason, Paul Jaquays, Bruce Whitefield, Tom Wham, J. D. Webster, Darlene Pekul, David Trampier, and David Sutherland.</p><p></p><p>And that's a wrap! The highlight for me was Moore's article on paladins, which was also selected for<strong> Best of Dragon Vol 3</strong>. Next month, we have a Gamma World scenario, a feature on clerics, and the new <strong>D&D </strong>Basic Set!</p></blockquote><p></p>
[QUOTE="M.T. Black, post: 8446394, member: 6782171"] [B]Dragon Publishing[/B] released [B]Dragon [/B]issue 51 in July 1981. It is 100 pages long and has a cover price of $3.00. In this issue, we have rules for paladins, the winged folk race, and lots of [B]Traveller[/B]! [CENTER][ATTACH type="full"]146089[/ATTACH][/CENTER] Editor Kim Mohan kicks off the issue with a sort of apology. Just after they finished putting together this month's magazine, they received the latest issue of [B]The Space Gamer[/B] and discovered that it was [I]also [/I]doing a big [B]Traveller [/B]special. So Mohan wants to assure folks that[B] Dragon Publishing[/B] isn't just copying its rivals! There are seven [B]Traveller [/B]articles in all here, and we'll look at each one. "Make your own aliens" by Roger E. Moore contains a stack of alien generation tables. They are good, though I would have liked a more extensive selection of special abilities. "Plotting a course for choosy players" by Jeff Swycaffer is a variant character generation system that gives players more choice over skill selection. Designer Marc Miller has a tongue-in-cheek article called "The Miller Milk Bottle," which describes the use of milk bottles in the [B]Traveller [/B]universe. Finally, we have [I]four [/I]pieces by Paul Montgomery Crabaugh. "New ideas for old ships" is a set of ship customization tables. "In defense of computers" justifies the high cost of computers in the game. "Planet parameters" gives additional stats for new planets. And finally, "Masers & Cameras" are two new fit-out options for your ship. This month's special attraction is a Tom Wham game called [B]Search for the Emperor's Treasure[/B]. The art is fun, and the game seems fondly remembered by many people. I like the game board as well! We have a lot of other features in this packed issue. "The Winged Folk" by William Lenox presents a new demi-human race, and it is well-executed with lots of great detail. New playable races were rare in the pages of [B]Dragon[/B], perhaps because Gygax explicitly discouraged them. Lenox appears to have done little else in the field of RPGs. "The Worshippers of Ratar" is a new cult for [B]RuneQuest[/B], written by Eric Robinson. Meanwhile, "A new breed of bug" by Ben Crowell provides an additional type of unit for [B]Metagaming's Chitin[/B]. "It's not easy being good" by Roger E. Moore and "Thou shalt play this way" by Robert J. Bezold are both articles prescribing limits around the behavior of paladins. I remember that these articles profoundly influenced my game when I first read them, especially Moore's contention that paladins would not associate with evil characters. It so happened that our lawful good paladin, Elric, was good pals with Zyx, the party's chaotic evil magic-user. I told the players something had to change, and Elric sadly got the chop. As we all know, paladins no longer need to be lawful good in the modern game! The final feature, "A part of the game" by Darrell Schweitzer, is a piece of atmospheric, though rather ponderous, fiction. Schweitzer was (and is) a prolific author of speculative fiction. On to the regular columns! Glen Rahman brings us another edition of "Minarian Legends," this time describing the story of Schardenzar, a young man who overcame many misfortunes to achieve immortal fame. And in "Leoumnd's Tiny Hut," Len Lakofka presents a flavorful system for zero-level characters; is this the first such system published for [B]Dungeons & Dragons[/B]? "The Electric Eye" by Mark Herro returns, this time with a survey asking what readers would like to see in future columns--surely not a good sign! Meanwhile, "The Rasmussen Files" presents a series of college courses and other training that [B]Top Secret[/B] agents can undertake to increase their skills. "Dragon's Bestiary" describes two new monsters for [B]D&D[/B]. We have the troll-like [I]Dark Dweller [/I]by Mark Cummings and the [I]Piranha Bat[/I] by David Dougher. I wish they'd provided art for the latter! "Dragon's Augury" reviews four science fiction games this month. First, [B]Triplanetary [/B]by [B]GDW [/B]is "marvellously well-conceived," while[B] Traders & Gunboats[/B], also by [B]GDW[/B],[B] [/B]is "an interesting and useful supplement for [B]Traveller[/B]." We also have [B]Ley Sector[/B] by [B]Judges Guild[/B], which contains "imaginative encounter charts." Finally, [B]Tethys [/B]and [B]Fenris [/B]by [B]FASA [/B]are "good candidates" for [B]Traveller [/B]referees looking for new ship designs. Susan Collins painted this month's striking cover. Interior artist credits include Kenneth Rahman, Gail Gierahn, Phil Foglio, Roger Raupp, Mason Jones, Todd Lockwood, Tom Mason, Paul Jaquays, Bruce Whitefield, Tom Wham, J. D. Webster, Darlene Pekul, David Trampier, and David Sutherland. And that's a wrap! The highlight for me was Moore's article on paladins, which was also selected for[B] Best of Dragon Vol 3[/B]. Next month, we have a Gamma World scenario, a feature on clerics, and the new [B]D&D [/B]Basic Set! [/QUOTE]
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