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Dragon Reflections #45
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<blockquote data-quote="Ralif Redhammer" data-source="post: 8316064" data-attributes="member: 30438"><p>I have such a soft spot for these cardboard cutouts. I spent a fair bit to get a pristine Revenge of Rusak a few years back. It's no great module, but it hits such a nostalgia button for me.</p><p></p><p></p><p></p><p>I love and hate these sorts of minutiae-based articles in Dragon. On the one hand, they're fascinating glimpses into how people thought through the gaming world, on the other hand I don't know that my game needs that much specificity. After a certain point, it's just slowing things down. Do we really need to know how air gets to the bottom of the dungeon (and I'm assuming adding a bunch of modifiers and checks relating to bad air while we're at it)?</p><p></p><p></p><p></p><p>I know nothing of the rules of Divine Right, but I love reading these Minarian Legends articles. The world seems so interesting and rich. Shame they didn't put out a campaign setting for AD&D for it.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8316064, member: 30438"] I have such a soft spot for these cardboard cutouts. I spent a fair bit to get a pristine Revenge of Rusak a few years back. It's no great module, but it hits such a nostalgia button for me. I love and hate these sorts of minutiae-based articles in Dragon. On the one hand, they're fascinating glimpses into how people thought through the gaming world, on the other hand I don't know that my game needs that much specificity. After a certain point, it's just slowing things down. Do we really need to know how air gets to the bottom of the dungeon (and I'm assuming adding a bunch of modifiers and checks relating to bad air while we're at it)? I know nothing of the rules of Divine Right, but I love reading these Minarian Legends articles. The world seems so interesting and rich. Shame they didn't put out a campaign setting for AD&D for it. [/QUOTE]
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Dragon Reflections #45
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