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<blockquote data-quote="Lanefan" data-source="post: 9339343" data-attributes="member: 29398"><p>He clarified later that his character was concerned that the door might be a Mimic.</p><p></p><p>Or they're just trying to entertain the other players (I see this often).</p><p></p><p>Or they're trying to spice up a dull moment due to, either in or out of character, boredom (I see this often too: in-character is might be a planning session that goes on too long, or out-of-character it might just be too much table chatter).</p><p></p><p>If something's glaringly out of character, as DM I'll at least raise an eyebrow at the player, with a spoken or unspoken "Really?" attached. That said, I've long since learned to always expect the unexpected, and we tend to play unpredictable types a lot of the time anyway.</p><p></p><p>There's a big difference, at least the way I see it, between in-character malice and out-of-character malice. For example, were we in a game together you and I might be the best of friends in real life, but that doesn't mean our characters won't be at each other's throats with knives out once the game starts. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9339343, member: 29398"] He clarified later that his character was concerned that the door might be a Mimic. Or they're just trying to entertain the other players (I see this often). Or they're trying to spice up a dull moment due to, either in or out of character, boredom (I see this often too: in-character is might be a planning session that goes on too long, or out-of-character it might just be too much table chatter). If something's glaringly out of character, as DM I'll at least raise an eyebrow at the player, with a spoken or unspoken "Really?" attached. That said, I've long since learned to always expect the unexpected, and we tend to play unpredictable types a lot of the time anyway. There's a big difference, at least the way I see it, between in-character malice and out-of-character malice. For example, were we in a game together you and I might be the best of friends in real life, but that doesn't mean our characters won't be at each other's throats with knives out once the game starts. :) [/QUOTE]
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