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<blockquote data-quote="Lanefan" data-source="post: 9338789" data-attributes="member: 29398"><p>This last is where we disagree: the ravine is just as much a part of "the adventure" as is fighting the BBEG or sneaking past her gate guards.</p><p></p><p>It's not pointless at all. Sure, the odds of something going wrong in that case are very low, but - and this is the important point - they are not zero; and if you get unlucky and hit a metal stud in the door (i.e. fumble) and break your dagger, now you don't have a dagger any more.</p><p></p><p>Even more relevant if that poor dagger happened to be enchanted. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>And when the journey IS the adventure? What then?</p><p></p><p>Because, in LotR most of the adventure is the journey...along with all the character interaction and development that takes place during said journey.</p><p></p><p>Your version sounds analagous to those condensed half-hour recaps of 2-hour hockey games, where they show they key moments but don't show all the play between. Great if you just want to know what happened, not so great if you actually want to watch the whole game and catch all the nuances and minor plays.</p><p></p><p>By your posts, you remind me of a guy in our crew who both in real life and game play has zero patience for anything that isn't flat-out action. When watching an action movie, for example, the moment the fighting stops and the characters start talking, he tunes out; and in the game (both as player and DM) he just wants to get to the combats and-or key moments and skip everything else. Meaningful character interaction? Good luck with that.</p><p></p><p>When everything's a highlight, nothing is.</p><p></p><p>And what do you do - particularly in sandbox play - when one or more players want to spend more time on everything? When their (perhaps unspoken) goal is to deep-dive into the setting and-or each other's characters, with the adventures merely a distraction from these pursuits? Or when their (perhaps unspoken) goal is to do a bunch of other non-adventuring or downtime stuff e.g. fight or prank each other, get involved in local politics, spend time on deep info-gathering and research, develop new spells, etc.?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9338789, member: 29398"] This last is where we disagree: the ravine is just as much a part of "the adventure" as is fighting the BBEG or sneaking past her gate guards. It's not pointless at all. Sure, the odds of something going wrong in that case are very low, but - and this is the important point - they are not zero; and if you get unlucky and hit a metal stud in the door (i.e. fumble) and break your dagger, now you don't have a dagger any more. Even more relevant if that poor dagger happened to be enchanted. :) And when the journey IS the adventure? What then? Because, in LotR most of the adventure is the journey...along with all the character interaction and development that takes place during said journey. Your version sounds analagous to those condensed half-hour recaps of 2-hour hockey games, where they show they key moments but don't show all the play between. Great if you just want to know what happened, not so great if you actually want to watch the whole game and catch all the nuances and minor plays. By your posts, you remind me of a guy in our crew who both in real life and game play has zero patience for anything that isn't flat-out action. When watching an action movie, for example, the moment the fighting stops and the characters start talking, he tunes out; and in the game (both as player and DM) he just wants to get to the combats and-or key moments and skip everything else. Meaningful character interaction? Good luck with that. When everything's a highlight, nothing is. And what do you do - particularly in sandbox play - when one or more players want to spend more time on everything? When their (perhaps unspoken) goal is to deep-dive into the setting and-or each other's characters, with the adventures merely a distraction from these pursuits? Or when their (perhaps unspoken) goal is to do a bunch of other non-adventuring or downtime stuff e.g. fight or prank each other, get involved in local politics, spend time on deep info-gathering and research, develop new spells, etc.? [/QUOTE]
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