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<blockquote data-quote="Faolyn" data-source="post: 9329488" data-attributes="member: 6915329"><p>With the Vistani, I believe it was established that they can cross planar lines. Whether they can in your game or not is up to you--I don't think I'd allow it in my game, but as I said, I don't like the "weekend in hell" Ravenloft and prefer that people who happen to fall into Ravenloft stay in Ravenloft, Vistani included.</p><p></p><p>That being said, I <em>did </em>say whether the Vistani would help you or not depends on a lot of factors. If the party goes out of their way to help them in a matter of life or death, they may be more than willing to get a message somewhere. Which doesn't need to be across planar lines, because as I've also said, there's nothing stopping a PC from getting another contact.</p><p></p><p></p><p>Except that the criminal PC has an edge. Their feature grants them a contact. If they can't have access to One Eyed Bob because Bob is in another city/continent/planet/plane, then they can get a new one. The fact that "anyone" can do that is irrelevant.</p><p></p><p></p><p>And as I pointed out, there's <em>many </em>ways to do that. That makes the messenger unimportant. The messenger isn't the one who is going to introduce you to the criminal network, after all.</p><p></p><p></p><p>And as <em>I </em>said before, there's nothing stopping you from meeting <em>new </em>messengers. I would require the player to RP that out first, but once they did, they'd know a messenger who can get a message to their contact, who may be One-Eyed Bob, his Dark-Powers-supplied simulacrum, or someone entirely new.</p><p></p><p></p><p>So tell me. If this is the case, what <em>do </em>you do with players whose backgrounds give them a contact or way to send messages? What sort of feature do you give them in exchange for removing their existing one?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9329488, member: 6915329"] With the Vistani, I believe it was established that they can cross planar lines. Whether they can in your game or not is up to you--I don't think I'd allow it in my game, but as I said, I don't like the "weekend in hell" Ravenloft and prefer that people who happen to fall into Ravenloft stay in Ravenloft, Vistani included. That being said, I [I]did [/I]say whether the Vistani would help you or not depends on a lot of factors. If the party goes out of their way to help them in a matter of life or death, they may be more than willing to get a message somewhere. Which doesn't need to be across planar lines, because as I've also said, there's nothing stopping a PC from getting another contact. Except that the criminal PC has an edge. Their feature grants them a contact. If they can't have access to One Eyed Bob because Bob is in another city/continent/planet/plane, then they can get a new one. The fact that "anyone" can do that is irrelevant. And as I pointed out, there's [I]many [/I]ways to do that. That makes the messenger unimportant. The messenger isn't the one who is going to introduce you to the criminal network, after all. And as [I]I [/I]said before, there's nothing stopping you from meeting [I]new [/I]messengers. I would require the player to RP that out first, but once they did, they'd know a messenger who can get a message to their contact, who may be One-Eyed Bob, his Dark-Powers-supplied simulacrum, or someone entirely new. So tell me. If this is the case, what [I]do [/I]you do with players whose backgrounds give them a contact or way to send messages? What sort of feature do you give them in exchange for removing their existing one? [/QUOTE]
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