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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Oofta" data-source="post: 9329004" data-attributes="member: 6801845"><p>Saying "no" as a DM may seem harsh to some people, but I'm not just the DM for 1 person. I'm the DM for up to 5 other people (occasionally more under special circumstances). I have had to say a hard "no it doesn't work that way" in the past and the other players thanked me when the problem player was late for the next game.</p><p></p><p>Every DM needs to find their style and I find that appropriate and clear limits adds to the enjoyment of the game for the majority of players. I discuss issues with players when they come up, typically offline or after the game if it takes more than a minute, but ultimately I do make the final call. I didn't used to and the game was not as fun for me or my players. Different strokes for different folks of course. Every DM has to find their groove.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9329004, member: 6801845"] Saying "no" as a DM may seem harsh to some people, but I'm not just the DM for 1 person. I'm the DM for up to 5 other people (occasionally more under special circumstances). I have had to say a hard "no it doesn't work that way" in the past and the other players thanked me when the problem player was late for the next game. Every DM needs to find their style and I find that appropriate and clear limits adds to the enjoyment of the game for the majority of players. I discuss issues with players when they come up, typically offline or after the game if it takes more than a minute, but ultimately I do make the final call. I didn't used to and the game was not as fun for me or my players. Different strokes for different folks of course. Every DM has to find their groove. [/QUOTE]
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Community
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Do you plan to adopt D&D5.5One2024Redux?
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