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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Oofta" data-source="post: 9328548" data-attributes="member: 6801845"><p>You were the one who brought up knowing about different types of ships[<a href="https://www.enworld.org/threads/do-you-plan-to-adopt-d-d5-5one2024redux.702682/post-9328201" target="_blank">1</a>], not me. </p><p></p><p></p><p>In theory they could know someone. What are the odds? Because in campaigns I've personally run it's varied between close to 100% to 1 in a billion. As far as I'm concerned, it's up to the DM to decide, potentially with input from the PC backstory from when we created PCs.</p><p></p><p></p><p></p><p>Did you establish that as part of your backstory?</p><p></p><p></p><p></p><p>How many people do you personally know well enough that they would do a favor for you? I'm not talking just they know your name and remember you, but know you well enough to go out of their way to do you a favor? A dozen? A hundred? How many thousands of sailors are there around the world and how far away from home does that circle extend? </p><p></p><p>But you also keep changing the goalposts here. First it was knowing something about sailing ships, then it's knowing someone, then it's knowing information in general about a locale far away from home. So what is it? Even if I knew a bunch of details about Beijing, how would that in any way help me get passage on a ship? But let's say that for whatever reason I know a bunch about China, how would that help when I found myself in Chile? Or, of course, the old standby of an alternate world where I had never been born.</p><p></p><p>Better, in my opinion, to give people benefits that that are portable to a variety of situations. Like ... oh an extra feat and possible advantage on certain checks depending on your background.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9328548, member: 6801845"] You were the one who brought up knowing about different types of ships[[URL='https://www.enworld.org/threads/do-you-plan-to-adopt-d-d5-5one2024redux.702682/post-9328201']1[/URL]], not me. In theory they could know someone. What are the odds? Because in campaigns I've personally run it's varied between close to 100% to 1 in a billion. As far as I'm concerned, it's up to the DM to decide, potentially with input from the PC backstory from when we created PCs. Did you establish that as part of your backstory? How many people do you personally know well enough that they would do a favor for you? I'm not talking just they know your name and remember you, but know you well enough to go out of their way to do you a favor? A dozen? A hundred? How many thousands of sailors are there around the world and how far away from home does that circle extend? But you also keep changing the goalposts here. First it was knowing something about sailing ships, then it's knowing someone, then it's knowing information in general about a locale far away from home. So what is it? Even if I knew a bunch of details about Beijing, how would that in any way help me get passage on a ship? But let's say that for whatever reason I know a bunch about China, how would that help when I found myself in Chile? Or, of course, the old standby of an alternate world where I had never been born. Better, in my opinion, to give people benefits that that are portable to a variety of situations. Like ... oh an extra feat and possible advantage on certain checks depending on your background. [/QUOTE]
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Do you plan to adopt D&D5.5One2024Redux?
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