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<blockquote data-quote="Lanefan" data-source="post: 9327843" data-attributes="member: 29398"><p>Good to hear. From your posts prior, I'd taken your stance to be that these abilities have to work no matter the in-fiction situation.</p><p></p><p>The problem is that the way some of these features are worded in the book, using words like "will" instead of "may' or "might", can easily give players the mistaken impression that these abilities are guaranteed to work whenever invoked; and thus paint the DM as the bad guy for shutting them down when their not working makes sense.</p><p></p><p>And most of the time it should be fairly obvious when a feature isn't likely to work; a good example being a criminal trying to find contacts and send messages on/from a new world or plane, or a folk hero playing on that heroism in a distant land where none have heard of her and she maybe can't even speak the local language.</p><p></p><p>That said, something like the criminal features inexplicably not working when they should might be a clue that all is not as it seems; that somewhere during that storm they and their ship jumped worlds or planes without knowing it, and they haven't arrived at the port they think they have.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9327843, member: 29398"] Good to hear. From your posts prior, I'd taken your stance to be that these abilities have to work no matter the in-fiction situation. The problem is that the way some of these features are worded in the book, using words like "will" instead of "may' or "might", can easily give players the mistaken impression that these abilities are guaranteed to work whenever invoked; and thus paint the DM as the bad guy for shutting them down when their not working makes sense. And most of the time it should be fairly obvious when a feature isn't likely to work; a good example being a criminal trying to find contacts and send messages on/from a new world or plane, or a folk hero playing on that heroism in a distant land where none have heard of her and she maybe can't even speak the local language. That said, something like the criminal features inexplicably not working when they should might be a clue that all is not as it seems; that somewhere during that storm they and their ship jumped worlds or planes without knowing it, and they haven't arrived at the port they think they have. [/QUOTE]
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