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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Oofta" data-source="post: 9325756" data-attributes="member: 6801845"><p>When it comes to game design you can take multiple approaches. In one, you simplify what happens in the real world and then add in features like magic and dragons. In another you start with abilities you think will be fun and fit into a game with features like magic and dragons.</p><p></p><p>With most editions, to me it seemed like they started with the first approach. Yes, AC, HP, etc. are terrible but they are simple representations of real world things albeit probably overly simplified for some people. With 4E it seems like they took the latter approach and designed powers they thought would be fun and, to a large degree, based on what they saw as popular in video games. There's nothing wrong with that approach at all even if, as I've stated before, the release was rushed out the door. It's just not my personal preference.</p><p></p><p>So an ability that reliably terrifies enemies so much they run away is not my preference because I don't view it as based on anything at all realistic. Causing enemies to flee is far too situational and based on too many factors to be boiled down to a single save for me unless it's magic. Sometimes you can cause enemies to flee by intimidating them, sometimes you can't. If it works for other people, that's fine too. We're just talking preference and opinion here. </p><p></p><p>So all I ask is that you don't tell me that my preference is wrong, because I'm not telling anyone else that their opinion is wrong. We all want different things out of games and it shouldn't be a bad thing to say what you like or dislike. If my responses seem dismissive well, to be honest, I'm just replying in the same style people have responded to my preferences. </p><p></p><p>P.S. I did some searching and the whole 4E tangent came along because of <a href="https://www.enworld.org/threads/do-you-plan-to-adopt-d-d5-5one2024redux.702682/post-9318961" target="_blank">this post</a>, a statement that WotC did surveys because 4E was not as successful as they had hoped. Which then of course was taken as something along the lines of 4E being terrible and the cycle started all over again. Maybe the post could have been worded differently, but any time 4E is even mentioned (and as the post stated, it was not a successful release) the accusations start flying because people make observations or state their opinion. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite13" alt=":cautious:" title="Cautious :cautious:" loading="lazy" data-shortname=":cautious:" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 9325756, member: 6801845"] When it comes to game design you can take multiple approaches. In one, you simplify what happens in the real world and then add in features like magic and dragons. In another you start with abilities you think will be fun and fit into a game with features like magic and dragons. With most editions, to me it seemed like they started with the first approach. Yes, AC, HP, etc. are terrible but they are simple representations of real world things albeit probably overly simplified for some people. With 4E it seems like they took the latter approach and designed powers they thought would be fun and, to a large degree, based on what they saw as popular in video games. There's nothing wrong with that approach at all even if, as I've stated before, the release was rushed out the door. It's just not my personal preference. So an ability that reliably terrifies enemies so much they run away is not my preference because I don't view it as based on anything at all realistic. Causing enemies to flee is far too situational and based on too many factors to be boiled down to a single save for me unless it's magic. Sometimes you can cause enemies to flee by intimidating them, sometimes you can't. If it works for other people, that's fine too. We're just talking preference and opinion here. So all I ask is that you don't tell me that my preference is wrong, because I'm not telling anyone else that their opinion is wrong. We all want different things out of games and it shouldn't be a bad thing to say what you like or dislike. If my responses seem dismissive well, to be honest, I'm just replying in the same style people have responded to my preferences. P.S. I did some searching and the whole 4E tangent came along because of [URL='https://www.enworld.org/threads/do-you-plan-to-adopt-d-d5-5one2024redux.702682/post-9318961']this post[/URL], a statement that WotC did surveys because 4E was not as successful as they had hoped. Which then of course was taken as something along the lines of 4E being terrible and the cycle started all over again. Maybe the post could have been worded differently, but any time 4E is even mentioned (and as the post stated, it was not a successful release) the accusations start flying because people make observations or state their opinion. :cautious: [/QUOTE]
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