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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="tetrasodium" data-source="post: 9280522" data-attributes="member: 93670"><p>At the same time it's a good thing for sandbox games if 2014 style "background features" rot in the dustbin of history too. Many of those options pretty much grant a player the ability to automatically successfully eliminate a wide range of cornerstone adventure elements from play entirely. Once you spread those across 3-5 players with even mild knowledge of the campaign pitch you have a situation like:</p><ul> <li data-xf-list-type="ul"><u>Alice</u> automatically provides room & board in cities & towns for the group through one of multiple options carrying its own clout the whole world/multiverse cares about. No checks, no discussion, no worldbuilding... it just happens</li> <li data-xf-list-type="ul"><u>Bob</u> automatically provides food & water for the group while traveling or adventuring away from cities & towns. No consideration for skills, no consideration for the conditions of the wilderness, no checks, no need to stop or slow down for RP discussion or anything else... it just happens</li> <li data-xf-list-type="ul">After being presented with an adventure or problem that requires learning something, <u>Cindy</u> can point at the GM & just demand to be told where & from whom she can obtain that info from. No need for worldbuilding, no need to interact with NPCs to find it,,, just an immediate "ok guys we need to go this way".</li> <li data-xf-list-type="ul">I'm only up to three players, <u>Dave</u> & <u>Eddy</u> could choose options like free & easy access to ship travel, the option to pull rank with military NPCs not blessed with a player encouraged to decide their own rank, fast travel in cities for the group, a pair of interns to play gopher & animated ten foot pole for the player, a solid fake identity they can throw at the GM, automatic knowledge of who's who of the criminal underworld <em>and</em> people will let you successfully interact with them... and more</li> </ul><p>They might not be a big deal in a prewritten adventure by virtue of the adventure boundaries & path being predefined, but in aggregate they violently kick the legs out from under significant chunks of a sandbvox campaign</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9280522, member: 93670"] At the same time it's a good thing for sandbox games if 2014 style "background features" rot in the dustbin of history too. Many of those options pretty much grant a player the ability to automatically successfully eliminate a wide range of cornerstone adventure elements from play entirely. Once you spread those across 3-5 players with even mild knowledge of the campaign pitch you have a situation like: [LIST] [*][U]Alice[/U] automatically provides room & board in cities & towns for the group through one of multiple options carrying its own clout the whole world/multiverse cares about. No checks, no discussion, no worldbuilding... it just happens [*][U]Bob[/U] automatically provides food & water for the group while traveling or adventuring away from cities & towns. No consideration for skills, no consideration for the conditions of the wilderness, no checks, no need to stop or slow down for RP discussion or anything else... it just happens [*]After being presented with an adventure or problem that requires learning something, [U]Cindy[/U] can point at the GM & just demand to be told where & from whom she can obtain that info from. No need for worldbuilding, no need to interact with NPCs to find it,,, just an immediate "ok guys we need to go this way". [*]I'm only up to three players, [U]Dave[/U] & [U]Eddy[/U] could choose options like free & easy access to ship travel, the option to pull rank with military NPCs not blessed with a player encouraged to decide their own rank, fast travel in cities for the group, a pair of interns to play gopher & animated ten foot pole for the player, a solid fake identity they can throw at the GM, automatic knowledge of who's who of the criminal underworld [I]and[/I] people will let you successfully interact with them... and more [/LIST] They might not be a big deal in a prewritten adventure by virtue of the adventure boundaries & path being predefined, but in aggregate they violently kick the legs out from under significant chunks of a sandbvox campaign [/QUOTE]
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