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<blockquote data-quote="Agametorememberbooks" data-source="post: 8705077" data-attributes="member: 7036695"><p><strong>More specifically, what makes you, as a DM, sit down and change a rule?</strong></p><p>This is entirely situational, or our group has noticed a recurring problem with a certain power/ability/spell. Our group usually works to come up with a solution that everyone thinks is a solid choice.</p><p></p><p><strong>What makes you craft different lore for your world?</strong></p><p>This is world dependent. In a low magic world, wizards might not even exist. In another world where the gods have fled, true clerics might not be a thing.</p><p></p><p><strong>What makes you not allow/or insist on the presence of certain races, classes, backgrounds?</strong></p><p>World dependent. Based on topography, geography, or the existence of natural disasters, certain events might not have happened. A comet smashing the planet shunted the feywild far enough that true elves and gnomes never made it across the divide and into the world. So only eladrin or shader-Kai travelers might be encountered sporadically.</p><p></p><p><strong>What makes you not allow certain combos?</strong></p><p>Our group might agree that certain things just don’t make sense. But if we can find a way to reasonably suspend disbelief and it makes for an interesting story…why not?!</p><p></p><p><strong>What makes you use certain books and not use others?</strong></p><p>We tend to be pretty liberal with what we use. So long as there is communication, we’re pretty easy-going.</p></blockquote><p></p>
[QUOTE="Agametorememberbooks, post: 8705077, member: 7036695"] [B]More specifically, what makes you, as a DM, sit down and change a rule?[/B] This is entirely situational, or our group has noticed a recurring problem with a certain power/ability/spell. Our group usually works to come up with a solution that everyone thinks is a solid choice. [B]What makes you craft different lore for your world?[/B] This is world dependent. In a low magic world, wizards might not even exist. In another world where the gods have fled, true clerics might not be a thing. [B]What makes you not allow/or insist on the presence of certain races, classes, backgrounds?[/B] World dependent. Based on topography, geography, or the existence of natural disasters, certain events might not have happened. A comet smashing the planet shunted the feywild far enough that true elves and gnomes never made it across the divide and into the world. So only eladrin or shader-Kai travelers might be encountered sporadically. [B]What makes you not allow certain combos?[/B] Our group might agree that certain things just don’t make sense. But if we can find a way to reasonably suspend disbelief and it makes for an interesting story…why not?! [B]What makes you use certain books and not use others?[/B] We tend to be pretty liberal with what we use. So long as there is communication, we’re pretty easy-going. [/QUOTE]
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