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Homebrew Dice Simulation Testing for Homebrew mechanics

xiphumor

Legend
Just a thing I thought I’d offer to this community: I have sufficient programming skills to run simulations of dice mechanics whose averages and projected outcomes might not be easy to calculate manually. If you’re brewing up a spell or an archetype or what have you and you wish you could see what happened if you ran the scenario 10,000 times under different conditions, I can help!
 

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