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Demetrios1453 Plays the Gold Box Games
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<blockquote data-quote="Demetrios1453" data-source="post: 9341146" data-attributes="member: 6801060"><p><strong><em>Pool of Radiance </em>(Part 59): Valjevo Castle (Part 2)</strong></p><p></p><p>On to the southeastern quadrant we go!</p><p></p><p>We go through the first door we see on the right, and...</p><p></p><p>[ATTACH=full]362322[/ATTACH]</p><p></p><p>We seem to have fortuitously caught them, literally, napping...</p><p></p><p>[ATTACH=full]362323[/ATTACH]</p><p></p><p>We charge into combat while they are unprepared.</p><p></p><p>[ATTACH=full]362324[/ATTACH]</p><p></p><p>Eight hill giants it seems.</p><p></p><p>Well, with them all grouped up there...</p><p></p><p>[ATTACH=full]362325[/ATTACH]</p><p>[ATTACH=full]362326[/ATTACH]</p><p></p><p>That neatly will hit them all, without endangering my party in the least.</p><p></p><p>[ATTACH=full]362327[/ATTACH]</p><p></p><p>With that <em>fireball</em> having softened them up, they go down pretty quickly...</p><p></p><p>[ATTACH=full]362328[/ATTACH]</p><p></p><p>And soon they begin surrendering.</p><p></p><p>[ATTACH=full]362329[/ATTACH]</p><p></p><p>Again, some excellent XP due to the treasure they carry...</p><p></p><p>[ATTACH=full]362330[/ATTACH]</p><p>[ATTACH=full]362332[/ATTACH]</p><p></p><p>No, not that treasure!</p><p></p><p>[ATTACH=full]362331[/ATTACH]</p><p></p><p>Again, it's just too much for us to carry. We just leave it there for, presumably, the city militia who will come to clean this mess up later to find.</p><p></p><p>With nothing more to find in this room, we head to another nearby building. We enter and...</p><p></p><p>[ATTACH=full]362333[/ATTACH]</p><p></p><p>This could randomly do damage to one or more characters, but somehow everyone dodged the falling debris.</p><p></p><p>This room, like the coal bunker, is safe to rest in (and no more cave-ins after this one either!)</p><p></p><p>[ATTACH=full]362334[/ATTACH]</p><p></p><p>Despite this being perfect for a spider ambush, nothing so exciting happens. It's just flavor text.</p><p></p><p>We head north after reaching the corner of this quadrant. We enter the door immediately next to it.</p><p></p><p>[ATTACH=full]362335[/ATTACH]</p><p></p><p>These are actual guards, and this their post. We attack as normal, but there's an added, and unpleasant, result.</p><p></p><p>[ATTACH=full]362336[/ATTACH]</p><p></p><p>Ugh, that alarm means there will be extra patrols. We'll have to tread carefully for a bit until things calm down. Of course, that's after we deal with these two giants...</p><p></p><p>[ATTACH=full]362337[/ATTACH]</p><p></p><p>With just two of them, they go down quite quickly.</p><p></p><p>[ATTACH=full]362338[/ATTACH]</p><p></p><p>(I'm getting better at catching these final blows, which are much more interesting than the "The battle is over. Continue? Yes/No" screens)</p><p></p><p>[ATTACH=full]362339[/ATTACH]</p><p></p><p>Hmm, that's not too much gold. We might be able to pack that away without gaining too much encumbrance. No harm in giving it a try!</p><p></p><p>[ATTACH=full]362340[/ATTACH]</p><p></p><p>With that annoying alarm sounding, we head back to the safe area (the collapsed ceiling room) to rest until it goes away. Usually it's no more than two hours.</p><p></p><p>[ATTACH=full]362341[/ATTACH]</p><p></p><p>A quick nap later, we head out to explore. Hopefully the alarm has died down.</p><p></p><p>[ATTACH=full]362342[/ATTACH]</p><p></p><p>Well, darn.</p><p></p><p>[ATTACH=full]362343[/ATTACH]</p><p></p><p>Another quick nap.</p><p></p><p>We head out, and, with no immediate messages that the alarm is sounding, we explore a bit and see two doors down an alley. We look into the first one, and see an old, familiar face.</p><p></p><p>[ATTACH=full]362344[/ATTACH]</p><p></p><p>Well, well, well. How the mighty have fallen.</p><p></p><p>[ATTACH=full]362345[/ATTACH]</p><p></p><p>I'm not terribly trusting of a person who can't even invoke Chauntea's name correctly. Well, that and trying to have us killed.</p><p></p><p>Tthe city <em>has</em> placed a bounty on his head. And they'll need that head as proof...</p><p></p><p>[ATTACH=full]362346[/ATTACH]</p><p></p><p>Again, sorry, we have trust issues.</p><p></p><p>[ATTACH=full]362347[/ATTACH]</p><p></p><p>And what all the pain to come exactly is... we'll see in <em>Pools of Darkness.</em></p><p></p><p>That belated, bloody work done, we go to the next door down.</p><p></p><p>[ATTACH=full]362348[/ATTACH]</p><p></p><p>Well, well, well, a well!</p><p></p><p>[ATTACH=full]362349[/ATTACH]</p><p></p><p>I mean, we dived into the pools at the lizardman keep, so why not?</p><p></p><p>[ATTACH=full]362350[/ATTACH]</p><p></p><p>Our hearty dwarf will!</p><p></p><p>[ATTACH=full]362351[/ATTACH]</p><p></p><p>No, we just got our armor all wet just for fun.</p><p></p><p>Of course we do.</p><p></p><p>[ATTACH=full]362352[/ATTACH]</p><p></p><p>Well, 1 point of damage is perfectly acceptable for a (hopefully) cool new sword.</p><p></p><p>[ATTACH=full]362353[/ATTACH]</p><p>[ATTACH=full]362354[/ATTACH]</p><p></p><p>Oh, a very cool sword indeed. And a hot sword indeed!</p><p></p><p>Bant grumbles, but that's much better than his axe. So he equips it.</p><p></p><p>(I can only assume someone thought the sword was on fire and threw it into the well deliberately?)</p><p></p><p>We leave the alley, and continue to head north. At this point, we look west at the inner wall (Yes, there's a parallel inner wall in all four quadrants; you can see bits of it on the map). This is one of the entrances to the vast hedge maze within those walls, and, beyond and within it, the actual castle keep at the center of this whole complex, wherein lies, we assume, Tyranthraxus. We aren't going in there yet - we're going to complete the circuit of the four outer quadrants first.</p><p></p><p>[ATTACH=full]362355[/ATTACH]</p><p></p><p>We head into the next door, and catch some hill giants unaware again.</p><p></p><p>[ATTACH=full]362356[/ATTACH]</p><p></p><p>Let's hit them before they're fully armored up!</p><p></p><p>They're grouped up again, so you know what that means...</p><p></p><p>[ATTACH=full]362357[/ATTACH]</p><p>[ATTACH=full]362359[/ATTACH]</p><p>[ATTACH=full]362360[/ATTACH]</p><p></p><p>Well, that's a complete garbage <em>fireball </em>roll. If you had rolled 6d6 out and got that, you'd be cursing at those dice when all the ones and twos showed up...</p><p></p><p>But it doesn't really matter in the end. Since we caught them by surprise, we kill off a bunch before they can even react, and the remainder surrender quickly.</p><p></p><p>[ATTACH=full]362361[/ATTACH]</p><p></p><p>Good XP, but too much treasure, again.</p><p></p><p>[ATTACH=full]362362[/ATTACH]</p><p>[ATTACH=full]362363[/ATTACH]</p><p></p><p>Suddenly, I get a message that that cursed alarm is still going off... And then we immediately have to deal with its consequences...</p><p></p><p>[ATTACH=full]362364[/ATTACH]</p><p></p><p>Well, at least we're still inside, so we can murder this patrol without too much issue.</p><p></p><p>[ATTACH=full]362365[/ATTACH]</p><p></p><p>Only five hill giants with their human minder. This won't be too bad, thankfully. And, as they are grouped up...</p><p></p><p>[ATTACH=full]362366[/ATTACH]</p><p>[ATTACH=full]362367[/ATTACH]</p><p></p><p>This will catch them all other than that topmost giant, and Bant remains safe.</p><p></p><p>[ATTACH=full]362368[/ATTACH]</p><p></p><p>Another terribly sub-par <em>fireball</em>.</p><p></p><p>Yes, giants throw their boulders at you. Brin luckily dodges one coming her way.</p><p></p><p>[ATTACH=full]362369[/ATTACH]</p><p></p><p>These giants, being guards, don't surrender, so we have to take them down to the last man... er giant.</p><p></p><p>[ATTACH=full]362370[/ATTACH]</p><p></p><p>Great XP again (which really helps as the needed XP to level goes up pretty substantially at these levels)</p><p></p><p>[ATTACH=full]362371[/ATTACH]</p><p>[ATTACH=full]362372[/ATTACH]</p><p></p><p>Hmm, that's not <em>too </em>much gold, so maybe we can take it? As the party ponders the piles of gold spilling out of the giants' bags, I've unfortunately reached the image limit, so we'll pick back up here next time.</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9341146, member: 6801060"] [B][I]Pool of Radiance [/I](Part 59): Valjevo Castle (Part 2)[/B] On to the southeastern quadrant we go! We go through the first door we see on the right, and... [ATTACH type="full" alt="Screenshot 2024-05-06 214037.png"]362322[/ATTACH] We seem to have fortuitously caught them, literally, napping... [ATTACH type="full" alt="Screenshot 2024-05-06 214047.png"]362323[/ATTACH] We charge into combat while they are unprepared. [ATTACH type="full" alt="Screenshot 2024-05-06 214101.png"]362324[/ATTACH] Eight hill giants it seems. Well, with them all grouped up there... [ATTACH type="full" alt="Screenshot 2024-05-06 214128.png"]362325[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-05-06 214207.png"]362326[/ATTACH] That neatly will hit them all, without endangering my party in the least. [ATTACH type="full" alt="Screenshot 2024-05-06 214215.png"]362327[/ATTACH] With that [I]fireball[/I] having softened them up, they go down pretty quickly... [ATTACH type="full" alt="Screenshot 2024-05-06 214256.png"]362328[/ATTACH] And soon they begin surrendering. [ATTACH type="full" alt="Screenshot 2024-05-06 214313.png"]362329[/ATTACH] Again, some excellent XP due to the treasure they carry... [ATTACH type="full" alt="Screenshot 2024-05-06 214319.png"]362330[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-05-06 214328.png"]362332[/ATTACH] No, not that treasure! [ATTACH type="full" alt="Screenshot 2024-05-06 214342.png"]362331[/ATTACH] Again, it's just too much for us to carry. We just leave it there for, presumably, the city militia who will come to clean this mess up later to find. With nothing more to find in this room, we head to another nearby building. We enter and... [ATTACH type="full" alt="Screenshot 2024-05-06 214543.png"]362333[/ATTACH] This could randomly do damage to one or more characters, but somehow everyone dodged the falling debris. This room, like the coal bunker, is safe to rest in (and no more cave-ins after this one either!) [ATTACH type="full" alt="Screenshot 2024-05-06 214611.png"]362334[/ATTACH] Despite this being perfect for a spider ambush, nothing so exciting happens. It's just flavor text. We head north after reaching the corner of this quadrant. We enter the door immediately next to it. [ATTACH type="full" alt="Screenshot 2024-05-06 214733.png"]362335[/ATTACH] These are actual guards, and this their post. We attack as normal, but there's an added, and unpleasant, result. [ATTACH type="full" alt="Screenshot 2024-05-06 214744.png"]362336[/ATTACH] Ugh, that alarm means there will be extra patrols. We'll have to tread carefully for a bit until things calm down. Of course, that's after we deal with these two giants... [ATTACH type="full" alt="Screenshot 2024-05-06 214757.png"]362337[/ATTACH] With just two of them, they go down quite quickly. [ATTACH type="full" alt="Screenshot 2024-05-06 214833.png"]362338[/ATTACH] (I'm getting better at catching these final blows, which are much more interesting than the "The battle is over. Continue? Yes/No" screens) [ATTACH type="full" alt="Screenshot 2024-05-06 214853.png"]362339[/ATTACH] Hmm, that's not too much gold. We might be able to pack that away without gaining too much encumbrance. No harm in giving it a try! [ATTACH type="full" alt="Screenshot 2024-05-06 214913.png"]362340[/ATTACH] With that annoying alarm sounding, we head back to the safe area (the collapsed ceiling room) to rest until it goes away. Usually it's no more than two hours. [ATTACH type="full" alt="Screenshot 2024-05-06 215035.png"]362341[/ATTACH] A quick nap later, we head out to explore. Hopefully the alarm has died down. [ATTACH type="full" alt="Screenshot 2024-05-06 215055.png"]362342[/ATTACH] Well, darn. [ATTACH type="full" alt="Screenshot 2024-05-06 215110.png"]362343[/ATTACH] Another quick nap. We head out, and, with no immediate messages that the alarm is sounding, we explore a bit and see two doors down an alley. We look into the first one, and see an old, familiar face. [ATTACH type="full" alt="Screenshot 2024-05-06 215213.png"]362344[/ATTACH] Well, well, well. How the mighty have fallen. [ATTACH type="full" alt="Screenshot 2024-05-06 215226.png"]362345[/ATTACH] I'm not terribly trusting of a person who can't even invoke Chauntea's name correctly. Well, that and trying to have us killed. Tthe city [I]has[/I] placed a bounty on his head. And they'll need that head as proof... [ATTACH type="full" alt="Screenshot 2024-05-06 215235.png"]362346[/ATTACH] Again, sorry, we have trust issues. [ATTACH type="full" alt="Screenshot 2024-05-06 215245.png"]362347[/ATTACH] And what all the pain to come exactly is... we'll see in [I]Pools of Darkness.[/I] That belated, bloody work done, we go to the next door down. [ATTACH type="full" alt="Screenshot 2024-05-06 215438.png"]362348[/ATTACH] Well, well, well, a well! [ATTACH type="full" alt="Screenshot 2024-05-06 215449.png"]362349[/ATTACH] I mean, we dived into the pools at the lizardman keep, so why not? [ATTACH type="full" alt="Screenshot 2024-05-06 215455.png"]362350[/ATTACH] Our hearty dwarf will! [ATTACH type="full" alt="Screenshot 2024-05-06 215503.png"]362351[/ATTACH] No, we just got our armor all wet just for fun. Of course we do. [ATTACH type="full" alt="Screenshot 2024-05-06 215737.png"]362352[/ATTACH] Well, 1 point of damage is perfectly acceptable for a (hopefully) cool new sword. [ATTACH type="full" alt="Screenshot 2024-05-06 215808.png"]362353[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-05-06 215816.png"]362354[/ATTACH] Oh, a very cool sword indeed. And a hot sword indeed! Bant grumbles, but that's much better than his axe. So he equips it. (I can only assume someone thought the sword was on fire and threw it into the well deliberately?) We leave the alley, and continue to head north. At this point, we look west at the inner wall (Yes, there's a parallel inner wall in all four quadrants; you can see bits of it on the map). This is one of the entrances to the vast hedge maze within those walls, and, beyond and within it, the actual castle keep at the center of this whole complex, wherein lies, we assume, Tyranthraxus. We aren't going in there yet - we're going to complete the circuit of the four outer quadrants first. [ATTACH type="full" alt="Screenshot 2024-05-06 215907.png"]362355[/ATTACH] We head into the next door, and catch some hill giants unaware again. [ATTACH type="full" alt="Screenshot 2024-05-06 215941.png"]362356[/ATTACH] Let's hit them before they're fully armored up! They're grouped up again, so you know what that means... [ATTACH type="full" alt="Screenshot 2024-05-06 220006.png"]362357[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-05-06 220027.png"]362359[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-05-06 220035.png"]362360[/ATTACH] Well, that's a complete garbage [I]fireball [/I]roll. If you had rolled 6d6 out and got that, you'd be cursing at those dice when all the ones and twos showed up... But it doesn't really matter in the end. Since we caught them by surprise, we kill off a bunch before they can even react, and the remainder surrender quickly. [ATTACH type="full" alt="Screenshot 2024-05-06 220138.png"]362361[/ATTACH] Good XP, but too much treasure, again. [ATTACH type="full" alt="Screenshot 2024-05-06 220145.png"]362362[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-05-06 220157.png"]362363[/ATTACH] Suddenly, I get a message that that cursed alarm is still going off... And then we immediately have to deal with its consequences... [ATTACH type="full" alt="Screenshot 2024-05-06 220251.png"]362364[/ATTACH] Well, at least we're still inside, so we can murder this patrol without too much issue. [ATTACH type="full" alt="Screenshot 2024-05-06 220313.png"]362365[/ATTACH] Only five hill giants with their human minder. This won't be too bad, thankfully. And, as they are grouped up... [ATTACH type="full" alt="Screenshot 2024-05-06 220356.png"]362366[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-05-06 220413.png"]362367[/ATTACH] This will catch them all other than that topmost giant, and Bant remains safe. [ATTACH type="full" alt="Screenshot 2024-05-06 220422.png"]362368[/ATTACH] Another terribly sub-par [I]fireball[/I]. Yes, giants throw their boulders at you. Brin luckily dodges one coming her way. [ATTACH type="full" alt="Screenshot 2024-05-06 220445.png"]362369[/ATTACH] These giants, being guards, don't surrender, so we have to take them down to the last man... er giant. [ATTACH type="full" alt="Screenshot 2024-05-06 220559.png"]362370[/ATTACH] Great XP again (which really helps as the needed XP to level goes up pretty substantially at these levels) [ATTACH type="full" alt="Screenshot 2024-05-06 220615.png"]362371[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-05-06 220626.png"]362372[/ATTACH] Hmm, that's not [I]too [/I]much gold, so maybe we can take it? As the party ponders the piles of gold spilling out of the giants' bags, I've unfortunately reached the image limit, so we'll pick back up here next time. [/QUOTE]
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