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<blockquote data-quote="TheHand" data-source="post: 9335734" data-attributes="member: 88835"><p>The graveyard is one of the most atmospheric and thrilling parts of Pool of Radiance and has always stood out to me as a highlight of the adventure.</p><p></p><p>However, when I recently adapted the adventure for live play (when I ran a Pool-of-Radiance & Curse of the Azure Bonds mega campaign), it struck me at how random the vampire and the graveyard are with the rest of the story. So I tried to find some connective tissues. </p><p></p><p>(Spoiler tags because I spoil some things about the video game...) </p><p></p><p>[SPOILER]I decided that the vampire should have a personal reason for wanting to raise an undead army to take on Tyranthraxus, so I came up with the idea that he was a previous host to the spirit, who had only barely managed to survive the process and became a vampire due to his own twisted will and all the supernatural forces at play. Feeling rejected by Tyranthraxus, he naturally wanted revenge, and hunted him down over many years, searching for a way to control the Pool of Radiance. I had him try to actually forge an alliance with the player characters after they trashed his undead-making factories (they politely declined). </p><p></p><p>As for the random mage you encounter in the graveyard, I made him 'Genheeris', the high-ranking mage you encounter in the final stage, sent to spy on the player-characters and their progress in the grayeyard. This let me introduce one of Tyranthraxus' lieutenants early on and give the players an 'a-ha!' moment when they encounter him later... in my game Genheeris teleported out of the graveyard before the PCs could attack him.</p><p></p><p>As some side-notes, I linked the silver dragon in the mountains to the bronze dragon, they were friends and he was looking for the fate of his companion. And Yarash I tied to Dracandros in the next game... but I don't want to digress too much! </p><p>[/SPOILER]</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="TheHand, post: 9335734, member: 88835"] The graveyard is one of the most atmospheric and thrilling parts of Pool of Radiance and has always stood out to me as a highlight of the adventure. However, when I recently adapted the adventure for live play (when I ran a Pool-of-Radiance & Curse of the Azure Bonds mega campaign), it struck me at how random the vampire and the graveyard are with the rest of the story. So I tried to find some connective tissues. (Spoiler tags because I spoil some things about the video game...) [SPOILER]I decided that the vampire should have a personal reason for wanting to raise an undead army to take on Tyranthraxus, so I came up with the idea that he was a previous host to the spirit, who had only barely managed to survive the process and became a vampire due to his own twisted will and all the supernatural forces at play. Feeling rejected by Tyranthraxus, he naturally wanted revenge, and hunted him down over many years, searching for a way to control the Pool of Radiance. I had him try to actually forge an alliance with the player characters after they trashed his undead-making factories (they politely declined). As for the random mage you encounter in the graveyard, I made him 'Genheeris', the high-ranking mage you encounter in the final stage, sent to spy on the player-characters and their progress in the grayeyard. This let me introduce one of Tyranthraxus' lieutenants early on and give the players an 'a-ha!' moment when they encounter him later... in my game Genheeris teleported out of the graveyard before the PCs could attack him. As some side-notes, I linked the silver dragon in the mountains to the bronze dragon, they were friends and he was looking for the fate of his companion. And Yarash I tied to Dracandros in the next game... but I don't want to digress too much! [/SPOILER] Cheers! [/QUOTE]
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