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Demetrios1453 Plays the Gold Box Games
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<blockquote data-quote="Demetrios1453" data-source="post: 9332222" data-attributes="member: 6801060"><p><strong><em>Pool of Radiance </em>(Part 52): Valhingen Graveyard (Part 2)</strong></p><p></p><p>Time to start clearing the zombie zone. We literally take one step into their area and...</p><p></p><p>[ATTACH=full]360728[/ATTACH]</p><p>[ATTACH=full]360729[/ATTACH]</p><p></p><p>This will actually be a bit easier than the skeleton area, actually, since there are fewer zombies per random encounter, and the characters will all be doing full damage against them (unlike the skeletons which took full damage only from bludgeoning). So despite them having twice as many HP as the skeletons, we should be able to push through these fights a bit more quickly.</p><p></p><p>Yet again, Brother Baltor does what he does best...</p><p></p><p>[ATTACH=full]360730[/ATTACH]</p><p>[ATTACH=full]360731[/ATTACH]</p><p></p><p>Excellent turn attempt! Looks like he got 11 out of a max of 12!</p><p></p><p>(By the way, this is why I had a cleric as a potential seventh PC for the game. I've played with seven characters before, and two clerics here really take out a lot of undead and make clearing the graveyard so much easier).</p><p></p><p>We rapidly take down the others.</p><p></p><p>[ATTACH=full]360732[/ATTACH]</p><p></p><p>And soon the battle is over.</p><p></p><p>[ATTACH=full]360733[/ATTACH]</p><p></p><p>After finishing the battle, we continue south and east towards a large building nearby. As we reach the door, we're met by yet another group of zombies.</p><p></p><p>[ATTACH=full]360734[/ATTACH]</p><p>[ATTACH=full]360735[/ATTACH]</p><p></p><p>Ugh, that's not a good position to start the battle. Massive numbers of zombies to either side, ready to move at will towards my ranged.</p><p></p><p>Luckily, Brother Baltor is able to turn a large number of them (I failed to get a good action screenshot of him doing so), which takes out almost all of them on the east side.</p><p></p><p>[ATTACH=full]360736[/ATTACH]</p><p></p><p>The ones to the west still outflank the group though. But it's not as bad as the ranged being attacked from both sides. Also helping out here is that zombies always go last in initiative, which helps out thinning their ranks before they can even attack.</p><p></p><p>[ATTACH=full]360737[/ATTACH]</p><p></p><p>Time to break out the new sword for Bragir.</p><p></p><p>[ATTACH=full]360738[/ATTACH]</p><p></p><p>And soon the battle is over.</p><p></p><p>[ATTACH=full]360739[/ATTACH]</p><p></p><p>We enter the door to the building...</p><p></p><p>[ATTACH=full]360740[/ATTACH]</p><p>[ATTACH=full]360741[/ATTACH]</p><p></p><p>A juju zombie. It's basically a tougher version of a zombie that really hasn't seen much updating since 2e (apparently it did get 3e stats, but in one of the more obscure FR products, and nothing since). Annoyingly, it looks exactly the same as the other garden-variety zombies surrounding it.</p><p></p><p>[ATTACH=full]360742[/ATTACH]</p><p></p><p>Well, ranged isn't going to do well against it, since it appears it can only be damaged by magical weapons.</p><p></p><p>But beyond that, it's Brother Baltor's turn..</p><p></p><p>[ATTACH=full]360743[/ATTACH]</p><p>[ATTACH=full]360744[/ATTACH]</p><p></p><p>He apparently only managed to get 2 this time...</p><p></p><p>But he makes up for it on his next turn by taking the juju zombie down.</p><p></p><p>[ATTACH=full]360746[/ATTACH]</p><p></p><p>Soon, there are only a few left.</p><p></p><p>[ATTACH=full]360747[/ATTACH]</p><p></p><p>And the battle is over...</p><p></p><p>[ATTACH=full]360748[/ATTACH]</p><p></p><p>Let's see what the juju zombie was guarding.</p><p></p><p>[ATTACH=full]360749[/ATTACH]</p><p>[ATTACH=full]360750[/ATTACH]</p><p></p><p>Very nice! So much so that my magic users are close to leveling and getting that precious second <em>fireball</em> per day, with Brother Baltor soon to gain a ranger level as well.</p><p></p><p>[ATTACH=full]360751[/ATTACH][ATTACH=full]360752[/ATTACH]</p><p></p><p>You can probably guess what's on those scrolls. I appreciate that the game gives you lots of <em>restoration</em> spells if you need it, but it's really becoming an inventory-clogging issue now.</p><p></p><p>[ATTACH=full]360753[/ATTACH]</p><p> </p><p>The most notable item in this treasure is a second <em>wand of lightning</em>. We'll give that to Bragir since Brin already has the one we got from the Zhent outpost.</p><p></p><p>We leave this building and head up north to the next notable structure in the area.</p><p></p><p>I'll say right now that this upcoming fight is probably my most hated in the game. I was even considering skipping it, because it so often ends up in a TPK or at least with a lot of the party dead and the rest in bad shape in more ways than one. But I decided to give it at least one shot just for completeness' sake.</p><p></p><p>We enter this new building, and spot some sarcophagi against the far wall. We approach, and...</p><p></p><p>[ATTACH=full]360754[/ATTACH]</p><p>[ATTACH=full]360755[/ATTACH]</p><p></p><p>Ugh. <em>Five</em> mummies. They are a real pain to deal with on just an individual level, but five is just plain awful. Usually it's just two or three at most, but I apparently had some bad luck with the random number generator this time.</p><p></p><p>However, I did have some good luck in another way. As you can see, Brin is incapacitated due to the mummies' fright aura. But the other five characters, including the ones immediately next to the mummies, are not. Usually, and this is one of the reasons I dread this fight, one or more of the characters next to the mummies will be affected by the fear as well, leading to insta-kills. Thankfully, none of the mummies can get around to Brin before the effect wears off next round.</p><p></p><p>(Besides the fear aura, mummies can inflict characters with the mummy rot disease if they hit, which is another way of them causing problems even with characters that survive. I also foolishly failed to pre-buff for this fight, since <em>bless </em>and <em>prayer</em> would help with the saving throws for the effect, as well as help out in other ways).</p><p></p><p>OK, Brother Baltor, it's time for a pretty vital turn attempt...</p><p></p><p>[ATTACH=full]360757[/ATTACH]</p><p></p><p>They are too high level for him to outright destroy, but he still manages to get a truly excellent turn attempt and gets four out of the five! They will be running right past my melee in their attempts to escape, which means plenty of free attacks. And I can just concentrate on the one non-turned one to take it down while the others huddle in the far end of the room.</p><p></p><p>After they move around a bit, Brin shakes off her fear, and plots her revenge...</p><p></p><p>[ATTACH=full]360758[/ATTACH]</p><p>[ATTACH=full]360759[/ATTACH]</p><p></p><p>Since they're scattered, this will at least get the three around Bant (one of the five has already gotten taken out simply by running past my melee due to be turned and succumbing to the free attacks).</p><p></p><p>[ATTACH=full]360760[/ATTACH]</p><p></p><p>And it takes them out entirely. The only one remaining is a turned one that's fled to the upper corner. Since non-magical arrows can't harm them, Brin continues to cast her spells.</p><p></p><p>[ATTACH=full]360761[/ATTACH]</p><p></p><p>I run my melee up there, and Bant takes the last one out.</p><p></p><p>[ATTACH=full]360762[/ATTACH]</p><p></p><p>The good news is that none of the mummies managed to get even a single hit in, meaning I'm safe from mummy rot (confirmed by the GBC window which lists statuses for each character). I remember years ago not checking for it after this battle, and then midway through <em>Curse of the Azure Bonds</em>, after one month of in-game time had occurred, one of my characters began taking mysterious - and permanent - CON damage because of it.</p><p></p><p>We gain enough XP for several characters to level! And, as mentioned previously, no nasty red "Mummy Rot" in the statuses above the characters.</p><p></p><p>[ATTACH=full]360763[/ATTACH]</p><p>[ATTACH=full]360764[/ATTACH]</p><p></p><p>Bragir doesn't have much to choose from for his spells, so <em>protection from evil, 10' radius</em> it is.</p><p></p><p>[ATTACH=full]360765[/ATTACH]</p><p></p><p>Brin goes for the much more important <em>lightning bolt</em>. Yes, she does have a wand, but that will go bye-bye when the party is imported into CotAB.</p><p></p><p>[ATTACH=full]360766[/ATTACH]</p><p></p><p>Surprisingly, there's no treasure to be found in here (I mean, usually mummy tombs are stereotypically filled with good stuff - I guess this one was previously looted).</p><p></p><p>I would like to go and rest so my magic-users can memorize their spells now that they have leveled, but I need to wait until I can confirm the zombie zone is cleared so I'm not having to fight things in this area all over again. So we head out and move towards the remaining building in this area.</p><p></p><p>As we get to its doorway...</p><p></p><p>[ATTACH=full]360767[/ATTACH]</p><p>[ATTACH=full]360768[/ATTACH]</p><p>[ATTACH=full]360769[/ATTACH]</p><p></p><p>Not too bad of a fight. The ones to the south will be bottlenecked by that doorway. And Brother Baltor gets to go first!</p><p></p><p>[ATTACH=full]360770[/ATTACH]</p><p>[ATTACH=full]360771[/ATTACH]</p><p></p><p>Well, he got a few of them, but it shouldn't take to long to defeat the rest.</p><p></p><p>[ATTACH=full]360772[/ATTACH][ATTACH=full]360773[/ATTACH]</p><p></p><p>We enter the building now that the doorway has been cleared. Oddly, despite the text from the start of the previous battle saying that it had been locked, it opens normally.</p><p></p><p>[ATTACH=full]360774[/ATTACH]</p><p></p><p>At least no poisonous gas this time!</p><p></p><p>We go through some doors and up some steps, until we enter the main room of the building.</p><p></p><p>[ATTACH=full]360775[/ATTACH]</p><p></p><p>Another spectre creating undead!</p><p></p><p>This one was surprised as well, so we quickly concentrate on taking it down as quickly as possible. Both Brin and Bragir shoot off <em>magic missiles</em> toward it.</p><p></p><p>[ATTACH=full]360776[/ATTACH]</p><p>[ATTACH=full]360777[/ATTACH]</p><p></p><p>And soon it's dead, before it could even hit us once.</p><p></p><p>[ATTACH=full]360778[/ATTACH]</p><p></p><p>It has decent, if not terribly exciting, treasure.</p><p></p><p>[ATTACH=full]360779[/ATTACH]</p><p></p><p>We head out and wander around the zombie area to see if we trigger any more random encounters. After moving around for quite awhile, nothing else pops up, so it seems that we've cleared this part of the graveyard. As a result, we're going to leave the graveyard to rest up and memorize spells for the next, much more dangerous section: the wight zone! We'll pick up there in the next post.</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9332222, member: 6801060"] [B][I]Pool of Radiance [/I](Part 52): Valhingen Graveyard (Part 2)[/B] Time to start clearing the zombie zone. We literally take one step into their area and... [ATTACH type="full" alt="Screenshot 2024-04-28 170618.png"]360728[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-28 170631.png"]360729[/ATTACH] This will actually be a bit easier than the skeleton area, actually, since there are fewer zombies per random encounter, and the characters will all be doing full damage against them (unlike the skeletons which took full damage only from bludgeoning). So despite them having twice as many HP as the skeletons, we should be able to push through these fights a bit more quickly. Yet again, Brother Baltor does what he does best... [ATTACH type="full" alt="Screenshot 2024-04-28 170714.png"]360730[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-28 170725.png"]360731[/ATTACH] Excellent turn attempt! Looks like he got 11 out of a max of 12! (By the way, this is why I had a cleric as a potential seventh PC for the game. I've played with seven characters before, and two clerics here really take out a lot of undead and make clearing the graveyard so much easier). We rapidly take down the others. [ATTACH type="full" alt="Screenshot 2024-04-28 170834.png"]360732[/ATTACH] And soon the battle is over. [ATTACH type="full" alt="Screenshot 2024-04-28 170845.png"]360733[/ATTACH] After finishing the battle, we continue south and east towards a large building nearby. As we reach the door, we're met by yet another group of zombies. [ATTACH type="full" alt="Screenshot 2024-04-28 170935.png"]360734[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-28 170952.png"]360735[/ATTACH] Ugh, that's not a good position to start the battle. Massive numbers of zombies to either side, ready to move at will towards my ranged. Luckily, Brother Baltor is able to turn a large number of them (I failed to get a good action screenshot of him doing so), which takes out almost all of them on the east side. [ATTACH type="full" alt="Screenshot 2024-04-28 171053.png"]360736[/ATTACH] The ones to the west still outflank the group though. But it's not as bad as the ranged being attacked from both sides. Also helping out here is that zombies always go last in initiative, which helps out thinning their ranks before they can even attack. [ATTACH type="full" alt="Screenshot 2024-04-28 171147.png"]360737[/ATTACH] Time to break out the new sword for Bragir. [ATTACH type="full" alt="Screenshot 2024-04-28 171224.png"]360738[/ATTACH] And soon the battle is over. [ATTACH type="full" alt="Screenshot 2024-04-28 171303.png"]360739[/ATTACH] We enter the door to the building... [ATTACH type="full" alt="Screenshot 2024-04-28 171336.png"]360740[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-28 171404.png"]360741[/ATTACH] A juju zombie. It's basically a tougher version of a zombie that really hasn't seen much updating since 2e (apparently it did get 3e stats, but in one of the more obscure FR products, and nothing since). Annoyingly, it looks exactly the same as the other garden-variety zombies surrounding it. [ATTACH type="full" alt="Screenshot 2024-04-28 171441.png"]360742[/ATTACH] Well, ranged isn't going to do well against it, since it appears it can only be damaged by magical weapons. But beyond that, it's Brother Baltor's turn.. [ATTACH type="full" alt="Screenshot 2024-04-28 171455.png"]360743[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-28 171509.png"]360744[/ATTACH] He apparently only managed to get 2 this time... But he makes up for it on his next turn by taking the juju zombie down. [ATTACH type="full" alt="Screenshot 2024-04-28 171625.png"]360746[/ATTACH] Soon, there are only a few left. [ATTACH type="full" alt="Screenshot 2024-04-28 171708.png"]360747[/ATTACH] And the battle is over... [ATTACH type="full" alt="Screenshot 2024-04-28 171740.png"]360748[/ATTACH] Let's see what the juju zombie was guarding. [ATTACH type="full" alt="Screenshot 2024-04-28 171750.png"]360749[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-28 171756.png"]360750[/ATTACH] Very nice! So much so that my magic users are close to leveling and getting that precious second [I]fireball[/I] per day, with Brother Baltor soon to gain a ranger level as well. [ATTACH type="full" alt="Screenshot 2024-04-28 171806.png"]360751[/ATTACH][ATTACH type="full" alt="Screenshot 2024-04-28 171820.png"]360752[/ATTACH] You can probably guess what's on those scrolls. I appreciate that the game gives you lots of [I]restoration[/I] spells if you need it, but it's really becoming an inventory-clogging issue now. [ATTACH type="full" alt="Screenshot 2024-04-28 171857.png"]360753[/ATTACH] The most notable item in this treasure is a second [I]wand of lightning[/I]. We'll give that to Bragir since Brin already has the one we got from the Zhent outpost. We leave this building and head up north to the next notable structure in the area. I'll say right now that this upcoming fight is probably my most hated in the game. I was even considering skipping it, because it so often ends up in a TPK or at least with a lot of the party dead and the rest in bad shape in more ways than one. But I decided to give it at least one shot just for completeness' sake. We enter this new building, and spot some sarcophagi against the far wall. We approach, and... [ATTACH type="full" alt="Screenshot 2024-04-28 172119.png"]360754[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-28 172147.png"]360755[/ATTACH] Ugh. [I]Five[/I] mummies. They are a real pain to deal with on just an individual level, but five is just plain awful. Usually it's just two or three at most, but I apparently had some bad luck with the random number generator this time. However, I did have some good luck in another way. As you can see, Brin is incapacitated due to the mummies' fright aura. But the other five characters, including the ones immediately next to the mummies, are not. Usually, and this is one of the reasons I dread this fight, one or more of the characters next to the mummies will be affected by the fear as well, leading to insta-kills. Thankfully, none of the mummies can get around to Brin before the effect wears off next round. (Besides the fear aura, mummies can inflict characters with the mummy rot disease if they hit, which is another way of them causing problems even with characters that survive. I also foolishly failed to pre-buff for this fight, since [I]bless [/I]and [I]prayer[/I] would help with the saving throws for the effect, as well as help out in other ways). OK, Brother Baltor, it's time for a pretty vital turn attempt... [ATTACH type="full" alt="Screenshot 2024-04-28 172215.png"]360757[/ATTACH] They are too high level for him to outright destroy, but he still manages to get a truly excellent turn attempt and gets four out of the five! They will be running right past my melee in their attempts to escape, which means plenty of free attacks. And I can just concentrate on the one non-turned one to take it down while the others huddle in the far end of the room. After they move around a bit, Brin shakes off her fear, and plots her revenge... [ATTACH type="full" alt="Screenshot 2024-04-28 172311.png"]360758[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-28 172331.png"]360759[/ATTACH] Since they're scattered, this will at least get the three around Bant (one of the five has already gotten taken out simply by running past my melee due to be turned and succumbing to the free attacks). [ATTACH type="full" alt="Screenshot 2024-04-28 172449.png"]360760[/ATTACH] And it takes them out entirely. The only one remaining is a turned one that's fled to the upper corner. Since non-magical arrows can't harm them, Brin continues to cast her spells. [ATTACH type="full" alt="Screenshot 2024-04-28 172515.png"]360761[/ATTACH] I run my melee up there, and Bant takes the last one out. [ATTACH type="full" alt="Screenshot 2024-04-28 172801.png"]360762[/ATTACH] The good news is that none of the mummies managed to get even a single hit in, meaning I'm safe from mummy rot (confirmed by the GBC window which lists statuses for each character). I remember years ago not checking for it after this battle, and then midway through [I]Curse of the Azure Bonds[/I], after one month of in-game time had occurred, one of my characters began taking mysterious - and permanent - CON damage because of it. We gain enough XP for several characters to level! And, as mentioned previously, no nasty red "Mummy Rot" in the statuses above the characters. [ATTACH type="full" alt="Screenshot 2024-04-28 172830.png"]360763[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-28 172901.png"]360764[/ATTACH] Bragir doesn't have much to choose from for his spells, so [I]protection from evil, 10' radius[/I] it is. [ATTACH type="full" alt="Screenshot 2024-04-28 172932.png"]360765[/ATTACH] Brin goes for the much more important [I]lightning bolt[/I]. Yes, she does have a wand, but that will go bye-bye when the party is imported into CotAB. [ATTACH type="full" alt="Screenshot 2024-04-28 173019.png"]360766[/ATTACH] Surprisingly, there's no treasure to be found in here (I mean, usually mummy tombs are stereotypically filled with good stuff - I guess this one was previously looted). I would like to go and rest so my magic-users can memorize their spells now that they have leveled, but I need to wait until I can confirm the zombie zone is cleared so I'm not having to fight things in this area all over again. So we head out and move towards the remaining building in this area. As we get to its doorway... [ATTACH type="full" alt="Screenshot 2024-04-28 173344.png"]360767[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-28 173356.png"]360768[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-28 173413.png"]360769[/ATTACH] Not too bad of a fight. The ones to the south will be bottlenecked by that doorway. And Brother Baltor gets to go first! [ATTACH type="full" alt="Screenshot 2024-04-28 173435.png"]360770[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-28 173447.png"]360771[/ATTACH] Well, he got a few of them, but it shouldn't take to long to defeat the rest. [ATTACH type="full" alt="Screenshot 2024-04-28 173641.png"]360772[/ATTACH][ATTACH type="full" alt="Screenshot 2024-04-28 173719.png"]360773[/ATTACH] We enter the building now that the doorway has been cleared. Oddly, despite the text from the start of the previous battle saying that it had been locked, it opens normally. [ATTACH type="full" alt="Screenshot 2024-04-28 173801.png"]360774[/ATTACH] At least no poisonous gas this time! We go through some doors and up some steps, until we enter the main room of the building. [ATTACH type="full" alt="Screenshot 2024-04-28 173837.png"]360775[/ATTACH] Another spectre creating undead! This one was surprised as well, so we quickly concentrate on taking it down as quickly as possible. Both Brin and Bragir shoot off [I]magic missiles[/I] toward it. [ATTACH type="full" alt="Screenshot 2024-04-28 173914.png"]360776[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-28 173941.png"]360777[/ATTACH] And soon it's dead, before it could even hit us once. [ATTACH type="full" alt="Screenshot 2024-04-28 173950.png"]360778[/ATTACH] It has decent, if not terribly exciting, treasure. [ATTACH type="full" alt="Screenshot 2024-04-28 174008.png"]360779[/ATTACH] We head out and wander around the zombie area to see if we trigger any more random encounters. After moving around for quite awhile, nothing else pops up, so it seems that we've cleared this part of the graveyard. As a result, we're going to leave the graveyard to rest up and memorize spells for the next, much more dangerous section: the wight zone! We'll pick up there in the next post. [/QUOTE]
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