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<blockquote data-quote="Shardstone" data-source="post: 8441738" data-attributes="member: 6807784"><p>If I was approaching Dark Sun as a publisher, I'd come at it from the angle that every single thing in that universe is at war with everything else over meager resources that at any point could dry up here. It'd start right after that Sorcerer-King is assassinated, and the players have their choice of city-needs they need to help secure. After all, without a Sorcerer-King around anymore to magic-up the crops or empower templars or defend the city, its going to be all hands on deck to keep Tyr from completely collapsing.</p><p></p><p>The players, being the players, are sent out into the Tablelands where now they have to navigate the shockingly complex interweb of violent politics between roaving elvish nomads, psionic apex predators, warlords with warbands that have stolen arcane technology from other city-states, the various agents of other city-states, elements driven into violent madness as the world that is their lifeblood dies, undead trapped in Athas with no way to leave due to the Black, and, of course, the Dragon flying over it all, an Apocalyptic Dune whose influence can be felt in each and every part of the Tablelands.</p><p></p><p>Have a huge list of plot hooks for the Tablehands, a ton of adventure sites, a sub-system for building up Tyr, a quickroll system for making replacement characters, and release a second Dark Sun book that details all the Sorcerer-Kings with stats, all their various plots, villains that serve them, and story + magic item rewards for dealing with and ultimately overthrowing them. That way Dark Sun is about the little people who, free from the tyranny of their oppressors, is able to take back their world and steer it away from the 100% coming death of all life.</p><p></p><p>From a political standpoint, Tyr is the first free city, and the characters will have plenty of quests dealing with breaking chains and freedom fighting throughout the Tablelands. It'll let the setting keep its characteristic darkness, as brutality is the name of the game outside of Tyr, while also adding a 2021 texture to it so it can be played by a modern mainstream audience.</p><p></p><p>Hopefully when we do get Dark Sun, its something that at least addresses the same issues this theoretical product does.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8441738, member: 6807784"] If I was approaching Dark Sun as a publisher, I'd come at it from the angle that every single thing in that universe is at war with everything else over meager resources that at any point could dry up here. It'd start right after that Sorcerer-King is assassinated, and the players have their choice of city-needs they need to help secure. After all, without a Sorcerer-King around anymore to magic-up the crops or empower templars or defend the city, its going to be all hands on deck to keep Tyr from completely collapsing. The players, being the players, are sent out into the Tablelands where now they have to navigate the shockingly complex interweb of violent politics between roaving elvish nomads, psionic apex predators, warlords with warbands that have stolen arcane technology from other city-states, the various agents of other city-states, elements driven into violent madness as the world that is their lifeblood dies, undead trapped in Athas with no way to leave due to the Black, and, of course, the Dragon flying over it all, an Apocalyptic Dune whose influence can be felt in each and every part of the Tablelands. Have a huge list of plot hooks for the Tablehands, a ton of adventure sites, a sub-system for building up Tyr, a quickroll system for making replacement characters, and release a second Dark Sun book that details all the Sorcerer-Kings with stats, all their various plots, villains that serve them, and story + magic item rewards for dealing with and ultimately overthrowing them. That way Dark Sun is about the little people who, free from the tyranny of their oppressors, is able to take back their world and steer it away from the 100% coming death of all life. From a political standpoint, Tyr is the first free city, and the characters will have plenty of quests dealing with breaking chains and freedom fighting throughout the Tablelands. It'll let the setting keep its characteristic darkness, as brutality is the name of the game outside of Tyr, while also adding a 2021 texture to it so it can be played by a modern mainstream audience. Hopefully when we do get Dark Sun, its something that at least addresses the same issues this theoretical product does. [/QUOTE]
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