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<blockquote data-quote="humble minion" data-source="post: 8441718" data-attributes="member: 5948"><p>If you don't want to do a big epic thingy where the PCs foil Rajaat/Dregoth/whoever and save the world (and you can do all of those WELL in DS, ask me about Karzoug Gnoll-Eater some time...), then I reckon Athas is actually quite well suited to, excuse the pun, sandbox-style play.</p><p></p><p>Have the PCs try to build a trading company, or defend a small free village, or run a local Veiled Alliance chapter in Urik or somewhere, or have them all be tied to the same Tyrian noble house vying for influence post-Kalak. Throw all sorts of Athasiana at them, and let them set their own priorities and make their own plans.</p><p></p><p>DS is heavily about survival, after all, and the thing about survival is that it's very down-to-earth and you have to do it all over again every day, dealing with the challenges of everyday life. The village example for instance. The trader who normally brings you water is late this month and supplies are low. One of the village kids has developed a dangerous psychic wild talent and is using it to get revenge on bullies. Given it's harvest time, can you REALLY spare so much of the village manpower to chase after those slave raiders? One of the foragers found the a dessicated corpse in the desert and looted it ... but they didn't tell the village council about the enchanted golden Eldaarichian templar's amulet they took off it. Or about the psurlon larva that fell from its robes and crawled up their nose to nestle in their brain. The married pair of village druids break up acrimoniously and are forcing everyone to take sides. A couple of ex-mine slave dwarves from Tyr move in, and they recognise that the mountain of red rock to the south likely contains viable iron deposits. But that mountain is zealously defended by a potent earth cleric and sometime ally of the village. If you rebuff the dwarves and refuse to exploit the riches the iron represents, then they'll probably go and sell the information to someone else...</p><p></p><p>DS is all about actions having consequences, and (ruleset permitting...) not being able to simply throw magic at your problems til they go away. It's uniquely suited to this sort of thing.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8441718, member: 5948"] If you don't want to do a big epic thingy where the PCs foil Rajaat/Dregoth/whoever and save the world (and you can do all of those WELL in DS, ask me about Karzoug Gnoll-Eater some time...), then I reckon Athas is actually quite well suited to, excuse the pun, sandbox-style play. Have the PCs try to build a trading company, or defend a small free village, or run a local Veiled Alliance chapter in Urik or somewhere, or have them all be tied to the same Tyrian noble house vying for influence post-Kalak. Throw all sorts of Athasiana at them, and let them set their own priorities and make their own plans. DS is heavily about survival, after all, and the thing about survival is that it's very down-to-earth and you have to do it all over again every day, dealing with the challenges of everyday life. The village example for instance. The trader who normally brings you water is late this month and supplies are low. One of the village kids has developed a dangerous psychic wild talent and is using it to get revenge on bullies. Given it's harvest time, can you REALLY spare so much of the village manpower to chase after those slave raiders? One of the foragers found the a dessicated corpse in the desert and looted it ... but they didn't tell the village council about the enchanted golden Eldaarichian templar's amulet they took off it. Or about the psurlon larva that fell from its robes and crawled up their nose to nestle in their brain. The married pair of village druids break up acrimoniously and are forcing everyone to take sides. A couple of ex-mine slave dwarves from Tyr move in, and they recognise that the mountain of red rock to the south likely contains viable iron deposits. But that mountain is zealously defended by a potent earth cleric and sometime ally of the village. If you rebuff the dwarves and refuse to exploit the riches the iron represents, then they'll probably go and sell the information to someone else... DS is all about actions having consequences, and (ruleset permitting...) not being able to simply throw magic at your problems til they go away. It's uniquely suited to this sort of thing. [/QUOTE]
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