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<blockquote data-quote="RoughCoronet0" data-source="post: 9269435" data-attributes="member: 7031665"><p>I think for me it doesn’t really matter how the default spellcasting mechanic is represented because I customize every main spellcasting monster with thematic spells that pull from a huge source of official and 3pp/homebrew options. </p><p></p><p>I am also not above giving certain monsters, dragons especially, abilities and actions that are based on spells but aren’t cast like them to showcase that they are innately magical and can just cause powerful magical effects to occur without having to recite an incantation or burn a material component. Red Dragons have a bonus action that mirrors Ashardalon’s Stride, Gray Dragons get a recharge action that is very similar to Steel Wind Strike, and Gold Dragons getting a radiant version of Thunder Step, Celestials can activate various Holy Smite attacks based on the Paladin smite spells without having to actually cast anything, and so on.</p></blockquote><p></p>
[QUOTE="RoughCoronet0, post: 9269435, member: 7031665"] I think for me it doesn’t really matter how the default spellcasting mechanic is represented because I customize every main spellcasting monster with thematic spells that pull from a huge source of official and 3pp/homebrew options. I am also not above giving certain monsters, dragons especially, abilities and actions that are based on spells but aren’t cast like them to showcase that they are innately magical and can just cause powerful magical effects to occur without having to recite an incantation or burn a material component. Red Dragons have a bonus action that mirrors Ashardalon’s Stride, Gray Dragons get a recharge action that is very similar to Steel Wind Strike, and Gold Dragons getting a radiant version of Thunder Step, Celestials can activate various Holy Smite attacks based on the Paladin smite spells without having to actually cast anything, and so on. [/QUOTE]
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