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D&D is a Team Sport. What are the positions?
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<blockquote data-quote="aco175" data-source="post: 9170802" data-attributes="member: 27385"><p>You need offense and defense. They can overlap and be some combo of the two. Straight damage dealing offense like a barbarian. I was thinking rogue, but they have that power that lets them take no damage from a DEX save and half damage from 1 attack to they would have to be a combo of offense and defense. I guess barbarian could be a combo as well since the have damage reduction. These dials can be turned different in each class as well. A cleric can be great at defense and healing or can be more offense focused and not poor as defense. </p><p></p><p>4e had roles like the OP is mostly talking about. Some was just in terms of monsters and setting up combats with the roles to make combats more interesting. There were brutes who dealt damage and took damage with high HP but had poor AC. Soldiers/defenders were better than brutes for having a higher AC, but did less damage. Strikers/skirmishers were able to deal great damage but only some of the time. Controllers who could move people around and change the battlefield. Artillery had cool damage spells or something but had poor AC and HP generally. Lurers did cool things but needed time or the right conditions so might be better in surprise rounds. </p><p></p><p>PC roles in 4e were just; leader, striker, controller and defender. They are fine, but could be cleared up more if people want to use something else. Each 5e class seems to fill one of these and does having one of each make a party? How does subclasses fill the roles or change them? My cleric of light gets fireball and not I's more than a healer or defender.</p></blockquote><p></p>
[QUOTE="aco175, post: 9170802, member: 27385"] You need offense and defense. They can overlap and be some combo of the two. Straight damage dealing offense like a barbarian. I was thinking rogue, but they have that power that lets them take no damage from a DEX save and half damage from 1 attack to they would have to be a combo of offense and defense. I guess barbarian could be a combo as well since the have damage reduction. These dials can be turned different in each class as well. A cleric can be great at defense and healing or can be more offense focused and not poor as defense. 4e had roles like the OP is mostly talking about. Some was just in terms of monsters and setting up combats with the roles to make combats more interesting. There were brutes who dealt damage and took damage with high HP but had poor AC. Soldiers/defenders were better than brutes for having a higher AC, but did less damage. Strikers/skirmishers were able to deal great damage but only some of the time. Controllers who could move people around and change the battlefield. Artillery had cool damage spells or something but had poor AC and HP generally. Lurers did cool things but needed time or the right conditions so might be better in surprise rounds. PC roles in 4e were just; leader, striker, controller and defender. They are fine, but could be cleared up more if people want to use something else. Each 5e class seems to fill one of these and does having one of each make a party? How does subclasses fill the roles or change them? My cleric of light gets fireball and not I's more than a healer or defender. [/QUOTE]
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D&D is a Team Sport. What are the positions?
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