Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Historian Ben Riggs on TSR's Salaries in the 1990s
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jaeger" data-source="post: 8507771" data-attributes="member: 27996"><p>Video game design, Yes. I have a friend that works at Crystal Dynamics - and the processes explained to me were nuts...!</p><p></p><p>But while there is some crossover/correlation between the two media, RPG's are different beasts.</p><p></p><p>There is no need for a overly large and sprawling design team. Gygax did AD&D1e largely on his own. </p><p></p><p>I understand that these days WotC would absolutely want more than one person to do it so things get released in a timely fashion!</p><p></p><p>But I think our difference in how we look at things is in how we interpret how things are fone at WotC..</p><p></p><p></p><p></p><p></p><p>I agree that it would not be a problem when the team <em>is on the same page.</em></p><p></p><p>But my take from the snippets I mentioned above was that the "leads" are literally having to pushback against their own 'design team' in order to get everyone to go <em>in the same design direction.</em></p><p></p><p>When the dev team is not on the same page: That is how things get ' committee-compromised' in my opinion.</p><p>I think this is what happened with 4e and 5e. Which is why they came out with a half-baked feel.</p><p></p><p>Not rocking up to the playtest with an alpha build ready to go is a strong indication of that in my opinion.</p><p></p><p></p><p></p><p></p><p>Despite how we may interpret things differently - I believe that you are right, and the root cause is what kind of marching orders WotC management/leadership sets for the dev teams, and how it makes up those teams.</p><p></p><p>I'll still maintain that given WotC's level of resources and place in the industry, there is no excuse for such comparatively slipshod releases.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8507771, member: 27996"] Video game design, Yes. I have a friend that works at Crystal Dynamics - and the processes explained to me were nuts...! But while there is some crossover/correlation between the two media, RPG's are different beasts. There is no need for a overly large and sprawling design team. Gygax did AD&D1e largely on his own. I understand that these days WotC would absolutely want more than one person to do it so things get released in a timely fashion! But I think our difference in how we look at things is in how we interpret how things are fone at WotC.. I agree that it would not be a problem when the team [I]is on the same page.[/I] But my take from the snippets I mentioned above was that the "leads" are literally having to pushback against their own 'design team' in order to get everyone to go [I]in the same design direction.[/I] When the dev team is not on the same page: That is how things get ' committee-compromised' in my opinion. I think this is what happened with 4e and 5e. Which is why they came out with a half-baked feel. Not rocking up to the playtest with an alpha build ready to go is a strong indication of that in my opinion. Despite how we may interpret things differently - I believe that you are right, and the root cause is what kind of marching orders WotC management/leadership sets for the dev teams, and how it makes up those teams. I'll still maintain that given WotC's level of resources and place in the industry, there is no excuse for such comparatively slipshod releases. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Historian Ben Riggs on TSR's Salaries in the 1990s
Top