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CrystalBall for MAC now version 3.0.6
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<blockquote data-quote="crystalball" data-source="post: 70826" data-attributes="member: 760"><p>Changes for 3.0.6:</p><p>•Added a "Save As" menu so you can save multipule copies of characters.</p><p>•Fixed some strange quirks in the combat mechanics window.</p><p>•Fixed a bug in the treasure generator that would not generate wondrous items from the 3 dropdown menus. Wondrous items now work.</p><p>•Fixed a bug that causes the program to crash if you generated a stat block from a multiclass character without any spell abilities.</p><p>•Cosmetic changes to the character record. You can resize the window. Some fonts are smaller.</p><p>•Renamed the Menu Item "Open Player Character File" to "Open Player Campaign File". Hopefully this is less confusing.</p><p>•Updated the documentation.</p><p>•A couple of typos in the Cleric spell list were fixed. (Datafile)</p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Crystalball features:</p><p></p><p>•Generate Random Treasure based on Encounter Level.</p><p>Generate up to 20 EL of treasure.</p><p>Generate Random Magic Items</p><p>Includes Intelligent Items and Cursed Items from DMG. </p><p></p><p>•Calculate Experience Awards</p><p>Quickly calculate experience awards for your players based on Challenge Rating and the</p><p>Average Level of the party.</p><p></p><p>Roll multipule dice by typing in the roll on the dice window. ie: 3d6, 12d6 etc...</p><p></p><p></p><p>•Generate any character class from the:</p><p>Players Handbook</p><p>Oriental Adventures</p><p>and Psionics Handbook</p><p></p><p>•Generate any type of Monster</p><p>Based on Monster Manual and Dragon Magazine Article "How to Create a Monster"</p><p>Now you can create you own horrors to sick on your Players!</p><p></p><p>•Multiclass! Multiclass! Multiclass!</p><p>Just make sure you know the rules for multiclass characters. </p><p>I did not restrict any multiclass possibilites.</p><p></p><p>•Manage Campaign Details:</p><p>such as Experience awarded to Player Characters,</p><p>Treasure Awarded to Player Characters</p><p>Campaign Notes</p><p></p><p>•Combat Utility!</p><p>Keep track of initiative, Hitpoints, and Damage for up to 20 NPCs.</p><p>(You can keep track of a thousand Initiative rolls if you so desire.)</p><p>Roll To Hit and Damage for all your NPCs with one click of the Mouse!</p><p>Quickly load your players and NPCs into the initiatve box and Roll for those who don't have a roll.</p><p></p><p>•Random Names</p><p>Generate a million and one random names.</p><p>Never be without a name for NPCs or places again.</p><p></p><p>•Stat Block Text File Output</p><p>Export your NPCs and Monsters in a similar format to the MM and DMG for printing or whatever.</p></blockquote><p></p>
[QUOTE="crystalball, post: 70826, member: 760"] Changes for 3.0.6: •Added a "Save As" menu so you can save multipule copies of characters. •Fixed some strange quirks in the combat mechanics window. •Fixed a bug in the treasure generator that would not generate wondrous items from the 3 dropdown menus. Wondrous items now work. •Fixed a bug that causes the program to crash if you generated a stat block from a multiclass character without any spell abilities. •Cosmetic changes to the character record. You can resize the window. Some fonts are smaller. •Renamed the Menu Item "Open Player Character File" to "Open Player Campaign File". Hopefully this is less confusing. •Updated the documentation. •A couple of typos in the Cleric spell list were fixed. (Datafile) :) Crystalball features: •Generate Random Treasure based on Encounter Level. Generate up to 20 EL of treasure. Generate Random Magic Items Includes Intelligent Items and Cursed Items from DMG. •Calculate Experience Awards Quickly calculate experience awards for your players based on Challenge Rating and the Average Level of the party. Roll multipule dice by typing in the roll on the dice window. ie: 3d6, 12d6 etc... •Generate any character class from the: Players Handbook Oriental Adventures and Psionics Handbook •Generate any type of Monster Based on Monster Manual and Dragon Magazine Article "How to Create a Monster" Now you can create you own horrors to sick on your Players! •Multiclass! Multiclass! Multiclass! Just make sure you know the rules for multiclass characters. I did not restrict any multiclass possibilites. •Manage Campaign Details: such as Experience awarded to Player Characters, Treasure Awarded to Player Characters Campaign Notes •Combat Utility! Keep track of initiative, Hitpoints, and Damage for up to 20 NPCs. (You can keep track of a thousand Initiative rolls if you so desire.) Roll To Hit and Damage for all your NPCs with one click of the Mouse! Quickly load your players and NPCs into the initiatve box and Roll for those who don't have a roll. •Random Names Generate a million and one random names. Never be without a name for NPCs or places again. •Stat Block Text File Output Export your NPCs and Monsters in a similar format to the MM and DMG for printing or whatever. [/QUOTE]
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