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Critical Role: Amazon Orders 2 Seasons Of The Legend Of Vox Machina
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<blockquote data-quote="Reynard" data-source="post: 7848572" data-attributes="member: 467"><p>My point is that as streaming games moves broadly into the mainstream they won't be tied to any particular game. My guess is that at least half of CR fans not only don't play D&D but don't care about D&D. They might have been keyed in by a gamer friend but they stayed fans because of the structure, the characters, the improv and the format. The genre of asymmetrical narrative improv entertainment will outlive "D&D streams" in a very real way.</p><p></p><p>I mean, think about it: there is nothing in D&D 5e that makes it inherently good for streaming on it's own (it is better for streaming than some other versions, but that's a different issue). There are lots of games that have inherently better systems for collective storytelling (FATE being a simple examle). Obviously there is a big appetite for the genre, but I think that appetite transcends system. D&D, FATE, GURPS, PbtA -- it doesn't matter. In the end, as it relates to non gamers discovering and enjoying game streams, system is at best secondary and over time we'll see all but the most rudimentary systems dropped.</p><p></p><p>This also isn't a bad thing. If a stream is a particular type of story, it should be supported by a set of rules that supports that story and makes the improv and rules interaction elements of the stream matter.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7848572, member: 467"] My point is that as streaming games moves broadly into the mainstream they won't be tied to any particular game. My guess is that at least half of CR fans not only don't play D&D but don't care about D&D. They might have been keyed in by a gamer friend but they stayed fans because of the structure, the characters, the improv and the format. The genre of asymmetrical narrative improv entertainment will outlive "D&D streams" in a very real way. I mean, think about it: there is nothing in D&D 5e that makes it inherently good for streaming on it's own (it is better for streaming than some other versions, but that's a different issue). There are lots of games that have inherently better systems for collective storytelling (FATE being a simple examle). Obviously there is a big appetite for the genre, but I think that appetite transcends system. D&D, FATE, GURPS, PbtA -- it doesn't matter. In the end, as it relates to non gamers discovering and enjoying game streams, system is at best secondary and over time we'll see all but the most rudimentary systems dropped. This also isn't a bad thing. If a stream is a particular type of story, it should be supported by a set of rules that supports that story and makes the improv and rules interaction elements of the stream matter. [/QUOTE]
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