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Could you recommend - third party - long adventures (or adventure paths) for D&D or Pathfinder?
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<blockquote data-quote="MNblockhead" data-source="post: 9338190" data-attributes="member: 6796661"><p>Another recommendation for Frog God Games setting and adventure books. Pretty bog standard fantasy, and not really as gritty as they sell some of it. Also, not really that old school unless you are running it with their Swords & Wizardry retroclone rules. </p><p></p><p>Their 5e conversions can be wonky. That really has not affected play in my experience, but somethings things that are deadly in Swords & Wizardry and challenging in Pathfinder 1e, fall a little flatter in 5e. And then there will be other encounters that turn out to be more deadly that you might expect just reading them. That doesn't bother me with my more sandbox style of play. That's one of things I like about most of the big FGG adventure-path/setting books. They are not as linear and balanced as most WotC adventures. </p><p></p><p>Keep in mind that many of the books are MASSIVE. The amount of content can be overwhelming (many are in the 500-1000 page range). If you are looking for a shorter or medium term campaign, yet are also a bit of a completionist, you may want to start with something like Stone Heart Valley, instead of something like Slumbering Tsar Saga. </p><p></p><p>Bards Gate was mention, I love that book, but it is more of a giant city setting. I don't feel the adventure content in the main book and supplements are enough to build a long campaign on. But if you like to make your own adventures and supplement that with what they wrote, it can be done. If you want to do less work, I would combine Bards Gate with Stone Hearts Valley. That is one of their better adventures, which takes place in the area near Bards Gate. </p><p></p><p>For a city based campaign, The Blight is quite good and unlike many of their other setting/adventure books has a very different vibe than Forgotten Realms / Greyhawk. It is more like Warhammer Fantasy in terms of technology and grim-darkness.</p><p></p><p>For a massive mega dungeon, there is Rappan Athuk. Very sandboxey and not for all groups, but it will give you years of play if you like classic, gonzo mega dungeons.</p><p></p><p>The Borderland Provinces provides a pretty rich, but not overwhelming setting and you can get some of their short adventures set in the area, or just move an adventure set in another location to somewhere in this area. </p><p></p><p>Cyclopean Deeps gives you fleshed out underdark-setting in two large books. More of a sandbox than an adventure path. </p><p></p><p>End of Everything is setting in wasteland setting suffering from some kind of corruption. It is under 300 pages, with a more modern adventure path feel, and isn't a conversion so the should play more smoothly in in 5e. </p><p></p><p>Tegel Manor isn't really Lost Lands, but is FGG's fan-project to bring a classic adventure setting to 5e. It is a Haunted House and environs adventure and good for a shorter campaign. The original printing had some major editing issues in terms of how the text matched to the map. Not sure if they've corrected everything in the current PDFs. </p><p></p><p>Northlands Saga. Classic Vikings setting.</p><p></p><p>Tehuatl. Aztec/Maya inspired setting. With a separate Adventures in Tehuatl book. </p><p></p><p>They also sell VTT map and token packs for many of their adventures, but I most do not have full VTT treatment. I do know they sell some adventures in Roll20 and Fantasy Grounds, but I've not looked at what is currently available. </p><p></p><p>City of Brass starts in a dessert setting at lower levels and take you to the City of Brass at the edge of the Plane of Fire. Levels 1-20. Political intrigue plays a big role in this adventure. Not great for hack and slash exploration. But if your players like political intrique plus some very challenging combats and high-level play, it is worth looking at.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9338190, member: 6796661"] Another recommendation for Frog God Games setting and adventure books. Pretty bog standard fantasy, and not really as gritty as they sell some of it. Also, not really that old school unless you are running it with their Swords & Wizardry retroclone rules. Their 5e conversions can be wonky. That really has not affected play in my experience, but somethings things that are deadly in Swords & Wizardry and challenging in Pathfinder 1e, fall a little flatter in 5e. And then there will be other encounters that turn out to be more deadly that you might expect just reading them. That doesn't bother me with my more sandbox style of play. That's one of things I like about most of the big FGG adventure-path/setting books. They are not as linear and balanced as most WotC adventures. Keep in mind that many of the books are MASSIVE. The amount of content can be overwhelming (many are in the 500-1000 page range). If you are looking for a shorter or medium term campaign, yet are also a bit of a completionist, you may want to start with something like Stone Heart Valley, instead of something like Slumbering Tsar Saga. Bards Gate was mention, I love that book, but it is more of a giant city setting. I don't feel the adventure content in the main book and supplements are enough to build a long campaign on. But if you like to make your own adventures and supplement that with what they wrote, it can be done. If you want to do less work, I would combine Bards Gate with Stone Hearts Valley. That is one of their better adventures, which takes place in the area near Bards Gate. For a city based campaign, The Blight is quite good and unlike many of their other setting/adventure books has a very different vibe than Forgotten Realms / Greyhawk. It is more like Warhammer Fantasy in terms of technology and grim-darkness. For a massive mega dungeon, there is Rappan Athuk. Very sandboxey and not for all groups, but it will give you years of play if you like classic, gonzo mega dungeons. The Borderland Provinces provides a pretty rich, but not overwhelming setting and you can get some of their short adventures set in the area, or just move an adventure set in another location to somewhere in this area. Cyclopean Deeps gives you fleshed out underdark-setting in two large books. More of a sandbox than an adventure path. End of Everything is setting in wasteland setting suffering from some kind of corruption. It is under 300 pages, with a more modern adventure path feel, and isn't a conversion so the should play more smoothly in in 5e. Tegel Manor isn't really Lost Lands, but is FGG's fan-project to bring a classic adventure setting to 5e. It is a Haunted House and environs adventure and good for a shorter campaign. The original printing had some major editing issues in terms of how the text matched to the map. Not sure if they've corrected everything in the current PDFs. Northlands Saga. Classic Vikings setting. Tehuatl. Aztec/Maya inspired setting. With a separate Adventures in Tehuatl book. They also sell VTT map and token packs for many of their adventures, but I most do not have full VTT treatment. I do know they sell some adventures in Roll20 and Fantasy Grounds, but I've not looked at what is currently available. City of Brass starts in a dessert setting at lower levels and take you to the City of Brass at the edge of the Plane of Fire. Levels 1-20. Political intrigue plays a big role in this adventure. Not great for hack and slash exploration. But if your players like political intrique plus some very challenging combats and high-level play, it is worth looking at. [/QUOTE]
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Could you recommend - third party - long adventures (or adventure paths) for D&D or Pathfinder?
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