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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 8989137" data-attributes="member: 57383"><p>Without Eschew Materials there's a lot of spells a Slaiyith wouldn't be able to cast as they normally don't carry around component pouches.</p><p></p><p></p><p></p><p>Huh, wonder why I never noticed that before.</p><p></p><p>Fixed!</p><p></p><p></p><p></p><p>If you want a Psionic Version of a regular Slaiyith I'm game, although it doesn't seem essential.</p><p></p><p>The original adventure makes no mention of Slaiyiths having psionic powers apart from their innate telepathy. Since they use spells and "impart special magical powers to the valgoss" I was assuming their powers were more-or-less standard spellcasting.</p><p></p><p>I guess the Master Slaiyiths could be powerful psionicists as well as spellcasters going by the description of them interrogating the PCs who apply for a Valgoss Gift:</p><p></p><p style="margin-left: 20px">Those with requests submerge themselves into the black water, but quickly realize that under the surface the obelisk gives a reddish glow that allows them to see— albeit in an unnerving reddish black environment. The encrusted slaiyiths approach the supplicant from all directions and speak mentally through the valgoss, asking the host a barrage of confusing and disturbing question. In the furor of these mental questions, the host must attempt a saving throw vs. paralyzation. Those <em>successful</em> in the saving throw fall unconscious. Those remaining conscious lose a point of Wisdom and then must make another saving throw, with success indicating that they blissfully accept the safety of unconsciousness. A failure again means that the character loses a point of Wisdom. This continues until the character falls unconscious or loses all Wisdom. Those reaching 0 Wisdom have gone insane from the mind-shaking barrage of mental probes and questions. If a character loses Wisdom, but not all of it, it returns at a rate of one point a day.</p> <p style="margin-left: 20px"> When unconscious characters regain consciousness, they find themselves floating face up in the black water. Although they cannot remember asking the slaiyiths for the power that they wished to be granted, they find themselves (or, more correctly, the valgoss) imbued with the ability they sought.</p><p></p><p>However, are we going to try statting up Master Slaiyiths? They've got no stats in the original adventure.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8989137, member: 57383"] Without Eschew Materials there's a lot of spells a Slaiyith wouldn't be able to cast as they normally don't carry around component pouches. Huh, wonder why I never noticed that before. Fixed! If you want a Psionic Version of a regular Slaiyith I'm game, although it doesn't seem essential. The original adventure makes no mention of Slaiyiths having psionic powers apart from their innate telepathy. Since they use spells and "impart special magical powers to the valgoss" I was assuming their powers were more-or-less standard spellcasting. I guess the Master Slaiyiths could be powerful psionicists as well as spellcasters going by the description of them interrogating the PCs who apply for a Valgoss Gift: [INDENT]Those with requests submerge themselves into the black water, but quickly realize that under the surface the obelisk gives a reddish glow that allows them to see— albeit in an unnerving reddish black environment. The encrusted slaiyiths approach the supplicant from all directions and speak mentally through the valgoss, asking the host a barrage of confusing and disturbing question. In the furor of these mental questions, the host must attempt a saving throw vs. paralyzation. Those [I]successful[/I] in the saving throw fall unconscious. Those remaining conscious lose a point of Wisdom and then must make another saving throw, with success indicating that they blissfully accept the safety of unconsciousness. A failure again means that the character loses a point of Wisdom. This continues until the character falls unconscious or loses all Wisdom. Those reaching 0 Wisdom have gone insane from the mind-shaking barrage of mental probes and questions. If a character loses Wisdom, but not all of it, it returns at a rate of one point a day. When unconscious characters regain consciousness, they find themselves floating face up in the black water. Although they cannot remember asking the slaiyiths for the power that they wished to be granted, they find themselves (or, more correctly, the valgoss) imbued with the ability they sought.[/INDENT] However, are we going to try statting up Master Slaiyiths? They've got no stats in the original adventure. [/QUOTE]
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