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General Tabletop Discussion
D&D Older Editions
Converting 13th Age's Eyes of the Stone Thief to D&D 5E
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<blockquote data-quote="Arilyn" data-source="post: 7879908" data-attributes="member: 6816042"><p>13th Age Icons do take getting used to, and requires practice coming up with engaging ways to use them. As JeffB mentioned, there are a lot of good ideas for them generated by the designers and fan community. Really worth using them. </p><p></p><p>I also like how weapon damage and armour are built into the class. When I first read this, I wasn't impressed, but after one session, I learned to really appreciate it. </p><p></p><p>It's super easy to reskin and the game allows you to swap class abilities, as long as it won't unbalance things too much. The game trusts players and GMs and assumes that at least the GM has role playing experience. The game doesn't hold your hand. I love the side bars where the designers each state their own approaches, and often disagree. </p><p></p><p>Oh, and characters don't level up all at one. At the end of a session, you may be able to choose an ability or stat boost from your upcoming level. That's cool, and reduces the sense of major overnight changes that happen in traditional levelling games. </p><p></p><p>I love the background system. Now I look at other games' lists of skills and sigh. </p><p></p><p>After all this gushing, I realize that 13th Age is not for everyone. It's worth trying because it has cool mechanics to steal, and some things work better in play than on the page.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7879908, member: 6816042"] 13th Age Icons do take getting used to, and requires practice coming up with engaging ways to use them. As JeffB mentioned, there are a lot of good ideas for them generated by the designers and fan community. Really worth using them. I also like how weapon damage and armour are built into the class. When I first read this, I wasn't impressed, but after one session, I learned to really appreciate it. It's super easy to reskin and the game allows you to swap class abilities, as long as it won't unbalance things too much. The game trusts players and GMs and assumes that at least the GM has role playing experience. The game doesn't hold your hand. I love the side bars where the designers each state their own approaches, and often disagree. Oh, and characters don't level up all at one. At the end of a session, you may be able to choose an ability or stat boost from your upcoming level. That's cool, and reduces the sense of major overnight changes that happen in traditional levelling games. I love the background system. Now I look at other games' lists of skills and sigh. After all this gushing, I realize that 13th Age is not for everyone. It's worth trying because it has cool mechanics to steal, and some things work better in play than on the page. [/QUOTE]
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Converting 13th Age's Eyes of the Stone Thief to D&D 5E
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