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General Tabletop Discussion
D&D Older Editions
Converting 13th Age's Eyes of the Stone Thief to D&D 5E
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<blockquote data-quote="Blue" data-source="post: 7879873" data-attributes="member: 20564"><p>The Escalation Die is genius. Math works out against the players at the start of any encounter, and like 4e saves are also defenses to hit like AC is. So the default "I'll toss my big AoE nova" of D&D suddenly becomes "Do I do it now when I am less likely to affect them, or later when there will be less targets but a better chance to get them?"</p><p></p><p>It also works as a pacing mechanism, as some class features and many monster abilities are controlled by it. ("If the escalation die is even, then ...."). Not every round is the same in terms of what is available.</p><p></p><p>Plus the more obvious that it's a perfect anti-grind tool - once you get to the end, mop-up is quick. No more lingering combats.</p></blockquote><p></p>
[QUOTE="Blue, post: 7879873, member: 20564"] The Escalation Die is genius. Math works out against the players at the start of any encounter, and like 4e saves are also defenses to hit like AC is. So the default "I'll toss my big AoE nova" of D&D suddenly becomes "Do I do it now when I am less likely to affect them, or later when there will be less targets but a better chance to get them?" It also works as a pacing mechanism, as some class features and many monster abilities are controlled by it. ("If the escalation die is even, then ...."). Not every round is the same in terms of what is available. Plus the more obvious that it's a perfect anti-grind tool - once you get to the end, mop-up is quick. No more lingering combats. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions
Converting 13th Age's Eyes of the Stone Thief to D&D 5E
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